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4.4
godot/modules/raycast
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Jamie Pate dcd9b6e48a Calculate the viewport location correctly in OpenXR
Fixes #104193

In OpenXR the viewport location is not centered on the transform origin

(cherry picked from commit 8e3e2a8f44)
2025-03-20 16:38:41 +01:00
..
config.py
[Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.
2024-06-20 15:52:04 +03:00
godot_update_embree.py
Style: Update ruff & mypy to latest versions
2024-09-20 09:36:09 -05:00
lightmap_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
lightmap_raycaster_embree.h
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
raycast_occlusion_cull.cpp
Calculate the viewport location correctly in OpenXR
2025-03-20 16:38:41 +01:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-20 16:38:41 +01:00
register_types.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Properly set SSE2 as baseline on x86_32
2024-12-12 22:44:44 +01:00
static_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
static_raycaster_embree.h
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
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