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4.2
godot/core/input
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Rémi Verschelde 8638b5ff32 Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20

(cherry picked from commit 1da02fa7be)
2024-04-25 13:04:50 +02:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-25 13:04:50 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_event.h
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_map.cpp
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
input_map.h
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
input.cpp
Fix missing autocompletion for inheriting classes
2024-01-25 18:45:01 +01:00
input.h
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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