#!/bin/sh set -e # Install tools (Alpine container) apk add --no-cache curl zip echo "------------------------------------------------" echo "Publishing Packages for Version: $VERSION" echo "------------------------------------------------" # --- 1. WINDOWS EDITOR --- echo "Packaging Windows Editor..." zip -j godot-editor-windows.zip dist/godot-windows-editor/*.exe curl --fail --user "$ACTOR:$TOKEN" \ --upload-file "godot-editor-windows.zip" \ "$API_URL/godot-editor-windows/$VERSION/godot-editor-windows.zip" # --- 2. LINUX EDITOR --- echo "Packaging Linux Editor..." # Find the linux binary (it has no extension, so we grep for 'godot.') LINUX_BIN=$(find dist/godot-linux-editor -type f -name "godot.linuxbsd.editor*" | head -n 1) zip -j godot-editor-linux.zip "$LINUX_BIN" curl --fail --user "$ACTOR:$TOKEN" \ --upload-file "godot-editor-linux.zip" \ "$API_URL/godot-editor-linux/$VERSION/godot-editor-linux.zip" # --- 3. EXPORT TEMPLATES (Windows + Linux) --- echo "Packaging Templates (.tpz)..." mkdir -p templates # Windows Templates (Filter out console wrapper) cp $(ls dist/godot-windows-debug/*.exe | grep -v "console") templates/windows_debug_x86_64.exe cp $(ls dist/godot-windows-release/*.exe | grep -v "console") templates/windows_release_x86_64.exe # Linux Templates cp $(find dist/godot-linux-debug -type f -name "godot.*") templates/linux_debug.x86_64 cp $(find dist/godot-linux-release -type f -name "godot.*") templates/linux_release.x86_64 # Create TPZ zip -j templates.tpz templates/* curl --fail --user "$ACTOR:$TOKEN" \ --upload-file "templates.tpz" \ "$API_URL/godot-templates/$VERSION/templates.tpz" echo "✅ All packages published successfully!"