/**************************************************************************/ /* json_view.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "../snapshot_data.h" #include "editor/editor_json_visualizer.h" #include "snapshot_view.h" class SnapshotJsonView : public SnapshotView { GDCLASS(SnapshotJsonView, SnapshotView); protected: static void _serialization_worker(void *p_ud); void _update_text(GameStateSnapshot *p_data_ptr, GameStateSnapshot *p_diff_ptr, const String &p_data_str, const String &p_diff_data_str); static void _bind_methods(); EditorJsonVisualizer *json_content = nullptr; EditorJsonVisualizer *diff_json_content = nullptr; Control *loading_panel = nullptr; void _load_theme_settings(); static String _snapshot_to_json(GameStateSnapshot *p_snapshot); public: SnapshotJsonView(); virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override; };