Commit Graph

35612 Commits

Author SHA1 Message Date
6d036c5a3a Fix spatial_editor_plugin enum
* The `view_mesh_stats` feature introduced a new enum value `VIEW_SLECTED_INFO` within the unnamed `VIEW` enum.
* This turns out to be saved somehow, which means the view settings can get out of sync when reloading the project in an older version of the editor.
* The solution is simply to move the new value to the end of the enum so there are no conflicts.
2024-04-22 07:08:55 +01:00
561a8eaf6e Merge pull request #88207 from lawnjelly/view_mesh_stats
[3.x] Editor 3D view mesh stats
2024-04-21 19:31:57 +01:00
36474d6142 Merge pull request #90928 from timothyqiu/toggle-tab-icon-3.x
[3.x] Fix TabContainer not updating content rect after toggling tab icon
2024-04-21 19:29:38 +01:00
bdf0f78e07 Editor 3D view mesh stats
Similar to information window, add a small optional window to display face count and other stats.
2024-04-21 08:20:18 +01:00
a73715cf55 Merge pull request #58577 from pfertyk/issue_58543_audio_not_paused
[3.x] Fix AudioStreamPlayer not paused on pause mode change
2024-04-20 09:18:46 +01:00
30dead8a5e Fix TabContainer not updating content rect after toggling tab icon 2024-04-20 16:12:45 +08:00
9401e18568 Merge pull request #90330 from timothyqiu/gizmo-toggle-3.x
[3.x] Add option to toggle visibility of position gizmos in 2D editor
2024-04-20 08:52:51 +01:00
fae70792a0 Merge pull request #82248 from lawnjelly/child_order_changed
[3.x] Deprecate `NOTIFICATION_MOVED_IN_PARENT`
2024-04-20 08:15:40 +01:00
d56d1ff4d2 Deprecate NOTIFICATION_MOVED_IN_PARENT
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
1869243644 Merge pull request #88807 from lawnjelly/portals_fix_enter_tree_order
[3.x] Portals - defer setting active in `VisualServer` until enter tree
2024-04-19 10:24:37 +02:00
c4296edcc5 Merge pull request #53489 from aaronfranke/3.x-ci-minimal
[3.x] Add option `modules_enabled_by_default` and minimal CI build
2024-04-19 09:19:07 +01:00
cae1844c5c [3.x] Add option modules_enabled_by_default and minimal CI build
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2024-04-18 15:54:54 -07:00
ea68c2bfab Merge pull request #88946 from lawnjelly/fix_physics_on_floor_body
[3.x] Fix physics `on_floor_body` crash
2024-04-16 15:02:00 +01:00
db3fe5e5c3 Merge pull request #90669 from timothyqiu/owner-id-3.x
[3.x] Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-16 13:49:58 +01:00
5f7e65ef05 Merge pull request #90670 from timothyqiu/scene-tree-return
[3.x] Fix SceneTree not respecting virtual process methods
2024-04-16 13:22:43 +01:00
d63c33fa78 Merge pull request #90068 from timothyqiu/ok-i-know-3.x
[3.x] Don't error multiple times when trying to load missing default bus layout
2024-04-16 13:12:21 +01:00
4551bd9386 Add option to toggle visibility of position gizmos in 2D editor
Co-authored-by: J. N. Witch <127793256+J-N-Witch@users.noreply.github.com>
2024-04-16 20:10:41 +08:00
33043c63d5 Fix SceneTree not respecting virtual process methods
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-16 18:49:02 +08:00
43862fbf44 Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:32:17 +08:00
a885e8322d Merge pull request #90484 from timothyqiu/zero-approx
[3.x] Add `is_zero_approx` methods to `Vector{2,3}`
2024-04-11 08:10:17 +01:00
ed952f82bd Add is_zero_approx methods to Vector{2,3} 2024-04-10 19:02:42 +08:00
2b97d143a2 Merge pull request #62574 from kdiduk/50971-duplicate-keys-in-dictionary-literal
[3.x] Check duplicate keys in dictionary literals: enums and const variables
2024-04-09 08:34:08 +01:00
2dcd4141b8 Merge pull request #90417 from lawnjelly/tighter_light_cull_colinear_fix3
[3.x] Tighter shadow culling - fix light colinear to frustum edge
2024-04-09 08:22:30 +01:00
46a04d160e Tighter shadow culling - fix light colinear to frustum edge
In rare situations if a light is placed near colinear to a frustum edge, the extra culling plane derived can have an inaccurate normal due to floating point error.
This PR detects colinear triangles, and prevents adding a culling plane in this situation.
2024-04-09 07:25:35 +01:00
f7e9369665 Merge pull request #90381 from timothyqiu/node-ready-3.x
[3.x] Add `Node.is_node_ready()`
2024-04-08 15:39:27 +01:00
ab2bdd8752 Merge pull request #90252 from akien-mga/3.x-nanosvg-2023-12
[3.x] nanosvg: Sync with upstream 93ce879
2024-04-08 15:01:08 +02:00
fe65682937 Add Node.is_node_ready 2024-04-08 17:44:23 +08:00
90cf873979 Fix AudioStreamPlayer not paused on pause mode change
Fixes #58543.
2024-04-05 14:20:44 +02:00
abee48d063 nanosvg: Sync with upstream 93ce879
93ce879dc4
2024-04-05 11:19:09 +02:00
1a9b5b7c99 Merge pull request #88345 from SysError99/3.x-get_or_add
[3.x] Add a `get_or_add` method to Dictionary
2024-04-04 13:04:16 +01:00
75cadbabcb Merge pull request #81089 from SysError99/3.x-dont-warm-about-return-value-discarded
[3.x] GDScript: Don't warn about `RETURN_VALUE_DISCARDED` by default
2024-04-04 13:02:22 +01:00
fbd9d389f0 Don't error multiple times when trying to load missing default bus layout 2024-03-31 17:34:13 +08:00
52507443d3 Check duplicate keys in dictionary literals: enums and const variables
Check identifiers (const variables and unnamed enums) and named
enums when parsing dictionary literals whether the keys are not
duplicated.

In case of duplicate key is encountered, highlight the line with it
and print error message:
`Duplicate key "foo" found in Dictionary literal`

This commit is a logical continuation of the commit dab73c7 which
implemented such checks only for literal keys (which fixed #7034).

Apart from that, this commit also fixes the issue with the error
message itself, which was shown one line below the duplicated key
in case it was the last one in the dictionary literal and there
was no hanging comma.

Also, the format of the error message has been changed so that now
the error message also contains the value of the key which is duplicated.
Instead of `Duplicate key found in Dictionary literal`, it now prints
`Duplicate key "<value>" found in Dictionary literal`

Fixes #50971
2024-03-25 00:07:51 +01:00
02c02403e0 Merge pull request #89149 from AThousandShips/math_improve_3_x
[3.x][Core] Codestyle improvements to math types
2024-03-23 16:43:09 -07:00
975046932c Merge pull request #89636 from lawnjelly/optimize_anim_tree
[3.x] Optimize anim tree
2024-03-20 17:18:50 +00:00
bb9608a7e6 Merge pull request #89609 from 0xafbf/automatic-provisioning-on-release-ios
[3.x] Allow automatic provisioning in iOS when using development signature.
2024-03-19 12:34:46 +00:00
a0f130e23c Optimize AnimationTree::_process_graph()
Removes redundant lookups on HashMap.
2024-03-18 09:01:41 +00:00
9c4035fb7b Allow automatic provisioning in iOS when using development signature.
Implements https://github.com/godotengine/godot/pull/86748/files in 3.x.
2024-03-17 08:56:48 -05:00
3fb36bf395 [Core] Codestyle improvements to math types 2024-03-17 09:22:18 +01:00
8eaf180f11 Merge pull request #89580 from lawnjelly/fti2d_transform_const_ref
[3.x] Physics Interpolation 2D - change transform API to use const ref
2024-03-17 07:46:52 +00:00
64457bab85 Merge pull request #89577 from lawnjelly/fti2d_fix_light_resets
[3.x] Physics Interpolation 2D - fix light and light occluder resetting
2024-03-16 17:13:02 +00:00
e5a4aee3a6 Physics Interpolation 2D - change transform API to use const ref 2024-03-16 16:50:47 +00:00
f8438601ef Physics Interpolation 2D - fix light and light occluder resetting
It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.

Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-03-16 16:02:22 +00:00
a3a43d9623 Merge pull request #65711 from mortarroad/3.x-scene-import-find-animation-player
[3.x] Fix finding AnimationPlayer in scene import
2024-03-16 15:45:45 +00:00
ac7292ffaf Merge pull request #89565 from AThousandShips/no_3d_fix_3_x
[3.x] Fix building with `disable_3d`
2024-03-16 14:05:01 +00:00
0f6d2c3441 Fix building with disable_3d 2024-03-16 11:31:23 +01:00
ae51d5ad33 Fix finding AnimationPlayer in scene import
The scene importer always assumed that the AnimationPlayer is called
"AnimationPlayer".

This is not always true: for example the GLTF importer just creates an
AnimationPlayer with the default name, which may be "animation_player",
depending on the project settings.

This fix instead chooses the first node that is an AnimationPlayer, and
warns if there is more than one.
2024-03-12 20:50:16 +01:00
bbd9578d18 Merge pull request #89345 from bruvzg/3x_no_li
[3.x, iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-03-10 11:30:46 +01:00
5255b661b4 [3.x, iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. 2024-03-10 10:10:14 +02:00
1ad9e856a0 Merge pull request #88198 from lawnjelly/fix_facecount_bug
[3.x] Fix `Mesh::get_face_count()`
2024-03-08 17:54:04 +01:00