c13e3a9fb0
add clipboard get image methods for windows and macos
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Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com >
2023-07-17 23:47:27 +02:00
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
ff689003a5
Merge pull request #77993 from bruvzg/key_lbl_from_p
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Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
08e8ff371d
Implement keyboard_get_label_from_physical method.
2023-06-08 10:13:31 +03:00
265c70a369
Merge pull request #75142 from bruvzg/scr
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[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
ab94024ce1
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-03-20 14:58:21 +02:00
e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-01 09:32:23 +02:00
29ec6e7b61
Add a note about the parameter that global menu callbacks require
2023-01-27 12:41:17 +01:00
91e2d699b4
Silence warp_mouse() warning in favor of documentation
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This warning was spammed in the Android editor when using the
navigation joysticks in the 3D viewport when the finger slid over
the viewport's edges.
2023-01-25 23:44:32 +01:00
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window.
2023-01-16 11:42:49 +02:00
d0e37cd04c
Add framework for avoidance of color flash in new windows
2023-01-12 21:42:51 +01:00
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
f7955633de
Improve window_set_current_screen and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
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Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations.
2022-12-07 11:07:30 +02:00
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
23603e409c
Add support for OpenGL to OpenXR
2022-11-08 18:47:11 -06:00
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
9f46bf44cd
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods.
2022-10-31 16:17:45 +02:00
d7e39e313b
Make window creation with custom position do not flash
2022-10-24 13:50:25 +08:00
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
f81a4b2478
Merge pull request #65026 from bruvzg/dark_mode
2022-09-02 13:54:46 +02:00
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows.
2022-08-31 11:37:01 +03:00
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
d2271eb300
Improve error message when the requested V-Sync mode cannot be used
2022-08-04 00:15:09 +02:00
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
97e87a2daf
Fix screen_get_usable_rect returning display safe area
2022-05-02 09:31:32 +02:00
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
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Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
71ce5857ec
Add a method for obtaining display cutouts on Android
2022-04-26 13:51:21 +02:00
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
595995a5a7
[macOS] Add missing global menu features.
2022-03-22 12:38:14 +02:00
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
fd02f529fa
Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter
2022-02-18 09:43:02 +01:00
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate
2022-02-04 11:51:07 +01:00
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
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[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
54dec44dba
Add screen_get_refresh_rate to DisplayServer
2022-02-03 21:50:32 -06:00