cf8976de41
Fix canvas stacking not deterministic on same layer
...
Fixes #22687 .
2018-10-30 21:53:00 +01:00
8c9c1d6882
Merge pull request #21436 from CptPotato/tonemap-fixes
...
tonemapping fixes
2018-10-02 15:42:15 +02:00
c83742ba86
-Lightmap and lightmap capture support for GLES2
...
-Added hint to not show some properties when running on low end gfx
2018-09-28 20:33:18 -03:00
f2ed26d71e
Reflection probe support in GLES2 back-end.
2018-09-28 16:42:47 -03:00
3cedec5f75
Set uniform default values in inspector
2018-09-13 23:05:33 +02:00
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
5cd00c3780
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias
2018-08-27 10:08:38 +02:00
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
6a5aec3644
Rename flag to better name
2018-07-27 08:59:18 -03:00
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
...
sync rasterizers with engine
2018-07-25 20:33:37 +02:00
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
...
Soft body
2018-07-23 16:04:32 -03:00
17ebbfb56d
Implemented Soft body
...
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
ec85fd554b
Fix issues with CPUParticles and related conversion from Particles. Closes #20126
2018-07-23 12:28:50 -03:00
fbf3ad2841
Added some API to visual server so from control VRAM buffer is more easy
2018-07-23 12:59:27 +02:00
277793439a
Revert "Fix #19507 Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
4b626dc114
Merge pull request #19764 from malbach/godot_malbach
...
Fix #19507 Not emitted particles affects performance
2018-07-17 16:47:41 +02:00
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
cef8d355d2
Fix #19507 Not emitted particles affects performance
2018-06-25 18:17:28 +02:00
35eb7f2d6a
Rasterizers are now in sync with engine
...
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.
Remove unused rasterizer storage variable
frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
...
Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
6f7fefa489
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
c755cced83
Added partial texture update to VisualServer
2018-04-29 03:09:49 +02:00
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
e415fd05bb
Added all missing VisualServer bindings
...
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
...
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
...
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
d03f35f1bc
Bind TextEdit.deselect and update documentation
2017-12-16 21:08:31 +01:00
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
...
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
...
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
3aa79fc1a3
Add ability to opt-out buffer swapping in VS::draw()
2017-11-25 02:18:28 +01:00
17b9accd0c
Implement per-instance custom bounding box
...
# Conflicts:
# servers/visual/visual_server_scene.h
2017-11-20 20:54:26 +01:00
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
19b1ff0fc5
Disabled filter clip by default and made it optional, fixes #12368 , likely others too
2017-11-10 09:22:25 -03:00
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
cf3919b228
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00