f73c9e555f
Remove now unused FileAccessBuffered.
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(cherry picked from commit 781efc26e0 )
2020-12-09 11:36:58 +01:00
3ec62c82a3
Implement no-window mode for X11 and MacOS
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Bonus: Homogeinize and improve OS::alert() for no-window mode
2020-11-09 20:56:12 +01:00
126d08e33d
Fix wrong exit code being returned
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(cherry picked from commit 0d3a168a53 )
2020-10-28 14:05:41 +01:00
b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
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Same implementation as OpenBSD seems to work fine.
(cherry picked from commit 01185acecb )
2020-09-18 11:55:58 +02:00
5f1dd48496
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
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(cherry picked from commit 4b3aec50c0 )
2020-09-08 08:55:26 +02:00
b0aabf2c03
[macOS] Fix crash on failed fork.
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(cherry picked from commit d6e3a8a137 )
2020-08-14 00:32:04 +02:00
d6c94fd527
os: execute parse the command output from utf8
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(cherry picked from commit 8a88637705 )
2020-03-04 12:40:15 +01:00
785af45d8e
Disable colored console output when standard output isn't a TTY
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This prevents Godot from writing ANSI escape codes when redirecting
stdout and stderr to a file.
2020-01-04 04:04:08 +01:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
7b64340eb0
Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI.
2019-10-24 20:37:56 +03:00
add91724e6
Fix casting to uint64_t when returning unix system time
2019-10-01 11:44:26 +02:00
b4c927b514
Added an exit code to the blocking mode of OS::execute
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Updated documentation accordingly.
Fixes #31881 .
2019-09-26 08:12:07 +02:00
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
cd4449e7ab
Add FileAccess::set_unix_permissions for Unix platforms
2019-04-07 15:45:30 -03:00
65f3a953de
Remove SIGCHILD handle in OS_Unix, interferes with pclose()
2019-04-07 15:45:00 -03:00
0bcf0314f7
Fix jump over uninitialized value in OS Unix/X11
2019-04-09 15:12:55 +02:00
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02 .
This reverts commit 4db0f51b9a .
2019-03-20 21:43:55 +01:00
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
9bd9d21358
Fix OS_Unix::set_environment
2019-02-04 00:44:37 +01:00
41873ffa88
Added set_environment to OS class
2019-02-03 05:38:47 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
84d060c768
Added OS.get_system_time_msecs()
2018-12-20 18:50:50 +09:00
5c2c47a174
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
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Avoids linker warnings and errors about undefined references.
2018-10-29 21:41:59 +01:00
5393e7310d
Avoid possible overflow in OS_Unix readlink
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Also fix [-Wunused-result]
2018-10-07 12:56:07 +02:00
d0a5ac577f
Fix OS X get_ticks_usec return value after #22424
2018-09-30 13:06:46 -03:00
460e3376a4
Use monotonic clock for get_ticks_usec
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Static _clock_start and _clock_setup function.
Use clock_gettime on Unix, mach_absolute_time on Mac.
2018-09-29 21:54:48 +02:00
01c3c1a07b
Properly initialize Winsock on startup
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Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-13 16:05:47 +02:00
30327872e0
Unify StreamPeerTCP/TCP_Server with NetSocket API
2018-09-12 15:56:20 +02:00
1b99806b47
Unify PacketPeerUDP using NetSocket
2018-09-12 15:56:16 +02:00
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
72996df656
Revert "Try closing gracefully before terminating process"
2018-08-27 17:32:43 +02:00
ca1c851dbd
Try closing gracefully before terminating process
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
ce64c2a32e
Fix Linux/X11 build on ARMs.
2018-05-11 17:34:43 +03:00
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
8287441955
GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.
2018-04-28 14:36:35 +02:00
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
384055c86f
Fix use of execvp, earlier fix was short sighted and only worked
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when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
2018-01-08 12:07:28 +10:30
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
6e2ed15ff1
Add support from properly exporting shared objects, needed for GDNative export
2018-01-04 15:43:06 -03:00
d65ac7378c
Fix crash in OS::execute on FreeBSD
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As spotted by @robfram, closes #15288 .
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
7908dc322a
Drop unused OS_Unix::has_data and related logic
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Closes #5536 .
2017-12-10 17:05:24 +01:00
d5ca9e2f6f
Style: Apply clang-format again on all files
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00