639c41d086
Merge pull request #107850 from beicause/Fix-Resource-doesn't-update-when-overwritten-in-editor
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Fix Resource doesn't update when overwritten in editor
2025-07-01 17:57:52 -05:00
ee5859b7ae
Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
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Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00
75751c0066
Merge pull request #106790 from limbonaut/linked-call-stack
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GDScript call stack as reverse linked list with fixed coroutines
2025-07-01 17:57:51 -05:00
098f325e7c
Merge pull request #108102 from syntaxerror247/safe-area-bugs
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Android: Fix `DisplayServer.get_display_safe_area()` issues
2025-07-01 17:57:50 -05:00
2336f566b6
Merge pull request #108131 from lawnjelly/fti_clear_all
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`FTI` - Clear `SceneTreeFTI` completely on enabling / disabling.
2025-07-01 17:57:49 -05:00
2cf48a97b9
Merge pull request #101536 from xsellier/gdscript_crash_modulo
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Fix crash when using a modulo operator between a float and an integer
2025-07-01 17:57:48 -05:00
aa0ed1b469
Update Dotnet iOS Export Process
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Update iOS export to allow for hybrid globalization introduced in .NET 9 while preserving .NET 8 settings. Also allows for custom ICU or no ICU.
2025-07-01 14:02:28 -04:00
bdbc97ecbb
Metal: Use correct environment variable to generate labels
2025-07-01 05:28:42 +10:00
f69eccddfb
[SDL] Fix missing header build error on some Linux systems.
2025-06-30 20:51:30 +03:00
ed5a9860a6
Fix custom Text Editor theme changes on reload
2025-06-30 09:41:22 -04:00
9f0982d677
Fix subinspector for parameter preview in visual shader editor
2025-06-30 15:22:50 +03:00
4d7c5f9172
LSP: Don't poll during editor setup
2025-06-30 13:53:07 +02:00
a095c5e3fa
GDScript call stack as reverse linked list with fixed coroutines
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* GDScript call stack as reverse linked list with issues fixed
(originally proposed in 91006).
* Fix coroutine issues with call stack by resuming async call chain
inside `GDScriptFunction::call()`.
* This fixes corrupted line numbers for coroutines in the debugger and
backtrace (106489).
Co-authored-by: Juan Linietsky <reduzio@gmail.com >
2025-06-30 11:37:42 +02:00
3f0de57b3c
Clear SceneTreeFTI completely on enabling / disabling.
2025-06-30 08:04:53 +01:00
2d3dedb12d
FTI - Add reset on setting top_level
2025-06-29 17:01:51 +01:00
02b444a988
FTI - Fix MultiMesh init and stable behaviour
2025-06-29 15:58:15 +01:00
1338e29bf5
Android: Fix DisplayServer.get_display_safe_area() issues
2025-06-29 13:11:03 +05:30
71e3a229f6
Jolt physics: wake up a soft body when its transform changes
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This updates `JoltSoftBody3D::set_transform()` to wake up the
soft body after changing the transform.
Previously, if you had a soft body that was sleeping in a steady state
on a ground plane, and you then translated it upwards by 1 meter it
would just hang in the air. Now it falls to the ground correctly.
Issue #108090 has some details and an MRP (although that issue is mostly
about other problems in SoftBody3D iteself).
2025-06-28 16:34:51 -07:00
8f51c22524
Add example of using get_connection_list_from_node
2025-06-29 01:37:45 +06:00
0c74c0978f
Fix Resource doesn't update when overwritten in editor
2025-06-29 01:08:11 +08:00
9051b546c6
X11: Fix memory leak when using window embedding
2025-06-28 22:50:51 +08:00
e1b4101e34
Merge pull request #108072 from dalexeev/gds-fix-make-function
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GDScript: Fix `GDScriptLanguage::make_function()`
2025-06-28 13:03:35 +02:00
eaa5b1f471
Merge pull request #108060 from KoBeWi/project_manager_without_a_hint
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Fix EditorSettings usage in TLSContext
2025-06-28 13:03:31 +02:00
25525bcfa5
Merge pull request #108053 from raulsntos/dotnet/check-msbuild-panel-for-details
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[.NET] Mention MSBuild panel when building fails
2025-06-28 13:03:27 +02:00
5aefc2eca8
Merge pull request #108041 from bs-mwoerner/cs_get_extension
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C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
8431f6bc27
Merge pull request #108027 from Chubercik/meshoptimizer-0.24
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meshoptimizer: Update to 0.24
2025-06-28 13:03:20 +02:00
ad00801775
Merge pull request #108004 from KoBeWi/tween_overflow
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Block Tween `custom_step()` during step
2025-06-28 13:03:16 +02:00
f24d31b20f
Merge pull request #107964 from voylin/add_jp_translation_for_linux_desktop_file
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Add Japanese translation for Linux .desktop file
2025-06-28 13:03:13 +02:00
b9f05807c6
Merge pull request #107938 from krishnabm/patch-1
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Specifiy return value in several store methods in `FileAccess`
2025-06-28 13:03:09 +02:00
a9cef6cf69
Merge pull request #107933 from Nikitf777/Fix-point-jumping-when-dragging
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Fix points jumping when dragging starts in the Polygon2D editor
2025-06-28 13:03:05 +02:00
f97c51132e
Merge pull request #107832 from simpkins/soft_body_normals
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Fix Jolt Physics soft body vertex normal calculation
2025-06-28 13:03:01 +02:00
a918657432
Merge pull request #107532 from MJacred/navmesh-docs
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Add a note about navigation mesh baking issues when using `0` for the `agent_radius`
2025-06-28 13:02:57 +02:00
1123d7fd9c
Merge pull request #102499 from Jordyfel/resource-docs
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Improve documentation of some `Resource` methods
2025-06-28 13:02:54 +02:00
c8bb21e68b
GDScript: Fix GDScriptLanguage::make_function()
2025-06-28 13:39:59 +03:00
ef43409b2f
Specified return value in several store methods in FileAccess
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Some of the store methods did not specify the nature of return bool value.
Added it after referring to FileAccess.cpp method.
Moved return statement to preceding paragraph
Addressed comments: Moved return description to first line
2025-06-28 10:46:22 +05:30
dd80a3aa19
Fix jolt_physics soft body vertex normal calculation
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The code previously iterated through each face and set all vertices to
that face's normal. This resulted in each vertex getting the normal
from just one face that it belonged to (whichever face was last in this
array). This caused weird shading artifacts.
This fixes the code so that the vertex normal is now the average normal
of all faces that it belongs to. This results in "smooth shading"
behavior for soft body meshes. This is still somewhat undesirable if
the input mesh was using flat shading, but it looks less bad than the
previous behavior of picking a normal at random from one attached face.
This matches the behavior of GodotPhysicsServer3D.
Fixes #107831 .
2025-06-27 17:04:15 -07:00
49cd330704
Fix EditorSettings usage in TLSContext
2025-06-28 01:06:32 +02:00
05f4eb2d1b
Update linux .desktop file
2025-06-28 04:11:15 +09:00
c67f95d80e
[.NET] Mention MSBuild panel when building fails
2025-06-27 20:30:12 +02:00
ebc36a7225
Merge pull request #107717 from aaronfranke/abstract-annotation
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GDScript: Replace `abstract` keyword with `@abstract` annotation
2025-06-27 17:12:56 +02:00
a39a83a990
Merge pull request #106526 from roughbits01/line-edit-select-all-web
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[Web] Fix `LineEdit` `select_all_on_focus` behavior when using a virtual keyboard
2025-06-27 09:39:58 -05:00
09c3b66a4d
Merge pull request #107991 from Saver310/master
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Add Polish translation for Linux .desktop file
2025-06-27 09:39:57 -05:00
72ab203c79
Merge pull request #108019 from limbonaut/fix-jni-generic-array-conversion
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Add missing JNI variant conversion for generic Array
2025-06-27 09:39:56 -05:00
2f39f4746d
Merge pull request #107729 from Chaosus/vs_fix_missing_transform_preview
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Add missing input transform to visual shader preview
2025-06-27 09:39:55 -05:00
8dd6ad3398
Merge pull request #108017 from KoBeWi/ 🙈
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Don't rename nodes when tree is invisible
2025-06-27 09:39:54 -05:00
cef8eb1a65
Merge pull request #108015 from DarioSamo/vvl-errors
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Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
110eb1884c
Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
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Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
4a90220fc9
Merge pull request #107852 from HolonProduction/completion-filter-current-impl
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Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-27 09:39:52 -05:00
1632c98226
Merge pull request #108043 from syntaxerror247/native-file-dialog
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Document that `native file dialog` is only available on Android 10+ devices.
2025-06-27 09:39:51 -05:00
c9f6e21384
Merge pull request #108042 from mihe/jolt/soft-body-disable-crash
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Fix crash when disabling `SoftBody3D` while using Jolt Physics
2025-06-27 09:39:50 -05:00