Commit Graph

75859 Commits

Author SHA1 Message Date
639c41d086 Merge pull request #107850 from beicause/Fix-Resource-doesn't-update-when-overwritten-in-editor
Fix Resource doesn't update when overwritten in editor
2025-07-01 17:57:52 -05:00
ee5859b7ae Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00
75751c0066 Merge pull request #106790 from limbonaut/linked-call-stack
GDScript call stack as reverse linked list with fixed coroutines
2025-07-01 17:57:51 -05:00
098f325e7c Merge pull request #108102 from syntaxerror247/safe-area-bugs
Android: Fix `DisplayServer.get_display_safe_area()` issues
2025-07-01 17:57:50 -05:00
2336f566b6 Merge pull request #108131 from lawnjelly/fti_clear_all
`FTI` - Clear `SceneTreeFTI` completely on enabling / disabling.
2025-07-01 17:57:49 -05:00
2cf48a97b9 Merge pull request #101536 from xsellier/gdscript_crash_modulo
Fix crash when using a modulo operator between a float and an integer
2025-07-01 17:57:48 -05:00
aa0ed1b469 Update Dotnet iOS Export Process
Update iOS export to allow for hybrid globalization introduced in .NET 9 while preserving .NET 8 settings. Also allows for custom ICU or no ICU.
2025-07-01 14:02:28 -04:00
bdbc97ecbb Metal: Use correct environment variable to generate labels 2025-07-01 05:28:42 +10:00
f69eccddfb [SDL] Fix missing header build error on some Linux systems. 2025-06-30 20:51:30 +03:00
kit
ed5a9860a6 Fix custom Text Editor theme changes on reload 2025-06-30 09:41:22 -04:00
9f0982d677 Fix subinspector for parameter preview in visual shader editor 2025-06-30 15:22:50 +03:00
4d7c5f9172 LSP: Don't poll during editor setup 2025-06-30 13:53:07 +02:00
a095c5e3fa GDScript call stack as reverse linked list with fixed coroutines
* GDScript call stack as reverse linked list with issues fixed
(originally proposed in 91006).
* Fix coroutine issues with call stack by resuming async call chain
inside `GDScriptFunction::call()`.
* This fixes corrupted line numbers for coroutines in the debugger and
backtrace (106489).

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2025-06-30 11:37:42 +02:00
3f0de57b3c Clear SceneTreeFTI completely on enabling / disabling. 2025-06-30 08:04:53 +01:00
2d3dedb12d FTI - Add reset on setting top_level 2025-06-29 17:01:51 +01:00
02b444a988 FTI - Fix MultiMesh init and stable behaviour 2025-06-29 15:58:15 +01:00
1338e29bf5 Android: Fix DisplayServer.get_display_safe_area() issues 2025-06-29 13:11:03 +05:30
71e3a229f6 Jolt physics: wake up a soft body when its transform changes
This updates `JoltSoftBody3D::set_transform()` to wake up the
soft body after changing the transform.

Previously, if you had a soft body that was sleeping in a steady state
on a ground plane, and you then translated it upwards by 1 meter it
would just hang in the air.  Now it falls to the ground correctly.

Issue #108090 has some details and an MRP (although that issue is mostly
about other problems in SoftBody3D iteself).
2025-06-28 16:34:51 -07:00
8f51c22524 Add example of using get_connection_list_from_node 2025-06-29 01:37:45 +06:00
0c74c0978f Fix Resource doesn't update when overwritten in editor 2025-06-29 01:08:11 +08:00
9051b546c6 X11: Fix memory leak when using window embedding 2025-06-28 22:50:51 +08:00
e1b4101e34 Merge pull request #108072 from dalexeev/gds-fix-make-function
GDScript: Fix `GDScriptLanguage::make_function()`
2025-06-28 13:03:35 +02:00
eaa5b1f471 Merge pull request #108060 from KoBeWi/project_manager_without_a_hint
Fix EditorSettings usage in TLSContext
2025-06-28 13:03:31 +02:00
25525bcfa5 Merge pull request #108053 from raulsntos/dotnet/check-msbuild-panel-for-details
[.NET] Mention MSBuild panel when building fails
2025-06-28 13:03:27 +02:00
5aefc2eca8 Merge pull request #108041 from bs-mwoerner/cs_get_extension
C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
8431f6bc27 Merge pull request #108027 from Chubercik/meshoptimizer-0.24
meshoptimizer: Update to 0.24
2025-06-28 13:03:20 +02:00
ad00801775 Merge pull request #108004 from KoBeWi/tween_overflow
Block Tween `custom_step()` during step
2025-06-28 13:03:16 +02:00
f24d31b20f Merge pull request #107964 from voylin/add_jp_translation_for_linux_desktop_file
Add Japanese translation for Linux .desktop file
2025-06-28 13:03:13 +02:00
b9f05807c6 Merge pull request #107938 from krishnabm/patch-1
Specifiy return value in several store methods in `FileAccess`
2025-06-28 13:03:09 +02:00
a9cef6cf69 Merge pull request #107933 from Nikitf777/Fix-point-jumping-when-dragging
Fix points jumping when dragging starts in the Polygon2D editor
2025-06-28 13:03:05 +02:00
f97c51132e Merge pull request #107832 from simpkins/soft_body_normals
Fix Jolt Physics soft body vertex normal calculation
2025-06-28 13:03:01 +02:00
a918657432 Merge pull request #107532 from MJacred/navmesh-docs
Add a note about navigation mesh baking issues when using `0` for the `agent_radius`
2025-06-28 13:02:57 +02:00
1123d7fd9c Merge pull request #102499 from Jordyfel/resource-docs
Improve documentation of some `Resource` methods
2025-06-28 13:02:54 +02:00
c8bb21e68b GDScript: Fix GDScriptLanguage::make_function() 2025-06-28 13:39:59 +03:00
ef43409b2f Specified return value in several store methods in FileAccess
Some of the store methods did not specify the nature of return bool value.
Added it after referring to FileAccess.cpp method.

Moved return statement to preceding paragraph

Addressed comments: Moved return description to first line
2025-06-28 10:46:22 +05:30
dd80a3aa19 Fix jolt_physics soft body vertex normal calculation
The code previously iterated through each face and set all vertices to
that face's normal.  This resulted in each vertex getting the normal
from just one face that it belonged to (whichever face was last in this
array).  This caused weird shading artifacts.

This fixes the code so that the vertex normal is now the average normal
of all faces that it belongs to.  This results in "smooth shading"
behavior for soft body meshes.  This is still somewhat undesirable if
the input mesh was using flat shading, but it looks less bad than the
previous behavior of picking a normal at random from one attached face.

This matches the behavior of GodotPhysicsServer3D.

Fixes #107831.
2025-06-27 17:04:15 -07:00
49cd330704 Fix EditorSettings usage in TLSContext 2025-06-28 01:06:32 +02:00
05f4eb2d1b Update linux .desktop file 2025-06-28 04:11:15 +09:00
c67f95d80e [.NET] Mention MSBuild panel when building fails 2025-06-27 20:30:12 +02:00
ebc36a7225 Merge pull request #107717 from aaronfranke/abstract-annotation
GDScript: Replace `abstract` keyword with `@abstract` annotation
2025-06-27 17:12:56 +02:00
a39a83a990 Merge pull request #106526 from roughbits01/line-edit-select-all-web
[Web] Fix `LineEdit` `select_all_on_focus` behavior when using a virtual keyboard
2025-06-27 09:39:58 -05:00
09c3b66a4d Merge pull request #107991 from Saver310/master
Add Polish translation for Linux .desktop file
2025-06-27 09:39:57 -05:00
72ab203c79 Merge pull request #108019 from limbonaut/fix-jni-generic-array-conversion
Add missing JNI variant conversion for generic Array
2025-06-27 09:39:56 -05:00
2f39f4746d Merge pull request #107729 from Chaosus/vs_fix_missing_transform_preview
Add missing input transform to visual shader preview
2025-06-27 09:39:55 -05:00
8dd6ad3398 Merge pull request #108017 from KoBeWi/🙈
Don't rename nodes when tree is invisible
2025-06-27 09:39:54 -05:00
cef8eb1a65 Merge pull request #108015 from DarioSamo/vvl-errors
Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
110eb1884c Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
4a90220fc9 Merge pull request #107852 from HolonProduction/completion-filter-current-impl
Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-27 09:39:52 -05:00
1632c98226 Merge pull request #108043 from syntaxerror247/native-file-dialog
Document that `native file dialog` is only available on Android 10+ devices.
2025-06-27 09:39:51 -05:00
c9f6e21384 Merge pull request #108042 from mihe/jolt/soft-body-disable-crash
Fix crash when disabling `SoftBody3D` while using Jolt Physics
2025-06-27 09:39:50 -05:00