Commit Graph

575 Commits

Author SHA1 Message Date
f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
02d4579fa2 Merge pull request #85000 from bruvzg/ed_ui_direction
[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
92e024aac5 Merge pull request #79785 from KoBeWi/ioioioio
Load project metadata file only when needed
2023-12-19 13:00:54 +01:00
932174fedf [Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
899e56de5d Re-add optional OIDN denoise as an external executable. 2023-10-11 19:52:18 +03:00
de7cbe8789 Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
e732a9d41b Add XML files to default TextFile extensions in the editor
This allows opening `*.xml` files by double-clicking them in the
FileSystem dock.
2023-09-13 20:44:15 +02:00
006a88c855 Merge pull request #80975 from Calinou/editor-property-auto-refresh-add-property-hint
Add a property hint range to Auto Refresh Interval editor setting
2023-09-12 08:49:08 +02:00
9359e0b91d Add a property hint range to Auto Refresh Interval editor setting
This prevents using zero or negative values, which are invalid and
will cause various issues in the editor (such as the inspector never
updating until the editor is closed and reopened).
2023-09-11 19:46:21 +02:00
67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
e2a91309d0 Fix API hash related crash in EditorSettings 2023-07-31 16:35:41 +02:00
92960b7a22 Merge pull request #78615 from RandomShaper/fix_doc_cache
Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
3bc842b1b1 Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
3dc47b0b84 Load project metadata file only when needed 2023-07-23 17:51:42 +02:00
a39190a18f Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
5e117ee7bf Skip keyframe creation dialog when holding Shift in the animation editor
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
cac4d44cde Re-enable docs cache with fixes 2023-07-05 10:44:58 +02:00
9676905aee Add option to swap Alt+scroll zooming behavior in 2D editor
Update doc/classes/EditorSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
68c24f9993 Add code_complete_enabled code editor setting 2023-06-21 02:51:05 +10:00
080d471e98 Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
75e6ec8874 [TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
282f5ebda1 Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
6dcd490d03 Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
86314e1e53 Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
30824e9818 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
277e261acf Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
48ebae7812 Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users 2023-04-21 16:51:57 -07:00
520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
a5009f4d3c [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
f575ca09ae Add property hints for debugger/profiler editor settings
This also adds descriptions for those settings.
2023-03-22 01:07:31 +01:00
d76c1c4f45 Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
02583ddde8 Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
8ebc5b2875 Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
64ba999eb1 Fix shortcut reset. 2023-02-21 08:08:53 +02:00
b3c64675cc [macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
28db611f0f Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
0edd46e3fc Fix editor language dropdown incomplete in some locales 2023-02-15 08:59:11 +08:00
dd6ac955c3 Increase default font sizes for EditorHelp 2023-02-11 20:09:57 +01:00
5d7e003b29 Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00