Commit Graph

29 Commits

Author SHA1 Message Date
8f1adbf38c Remove non-existent IPUnix conversion 2025-02-16 18:32:30 +01:00
0a9ad8f9de Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
1a6f8512bc Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
04d43947bf Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
07132860dc Remove incorrect C# rename from the project converter 2024-01-24 16:36:11 +01:00
4b7ea9fe47 Fix invalid 3-to-4 renames of add_animation to add_animation_library
This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
7a76d5e6ea Fix wrong shader rename
Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com>
2023-10-20 22:40:41 -03:00
51cc34a99f Removes extents to size conversion
Co-authored-by: Guilhermev25 <guilhermeferreira2529@hotmail.com>
2023-10-03 19:06:47 -03:00
0c1e585a1d Add navigation renames to 3to4 converter
Adds navigation renames to 3to4 converter.
2023-03-30 23:50:02 +02:00
0171037e0a Project converter: Remove Tween properties/signals from renames
The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
2023-03-29 07:32:58 +02:00
d72b563250 Add GDScript to_wchar_buffer and get_string_from_wchar functions. 2023-03-21 15:39:54 +02:00
a40f559fe2 Add conversion for common Theme Overrides 2023-03-10 16:32:35 +01:00
0f1480273b Merge pull request #74524 from rcorre/3to4-renames
Add some missing renames to 3to4 tool.
2023-03-08 08:56:37 +01:00
73f9fca1e8 Merge pull request #74515 from Maran23/converter-vector2-tangent-orthogonal
Add conversion for `Vector2` `tangent()` -> `orthogonal()`
2023-03-07 08:40:31 +01:00
6b17c2b6e7 Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.

Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
2023-03-06 18:53:55 -05:00
da4ec87673 Add conversion for Vector2 method tangent() -> orthogonal()
For C# also: Perpendicular() -> Orthogonal()
2023-03-06 22:41:52 +01:00
862296273b Convert OpenSimplexNoise to FastNoiseLite
- class name and octaves property
2023-03-06 22:19:35 +01:00
65bf56b2c0 Merge pull request #74355 from tlobig/patch-1
remove incorrect rename of get_used_cells_by_id
2023-03-06 16:14:28 +01:00
d6a2197b3d remove incorrect rename of get_used_cells_by_id
renaming get_used_cells_by_id to get_used_cells is not only unecessary, it introduces hard to debug issues
2023-03-04 13:09:17 +01:00
a835dfd96d Fix Camera2D position smoothing properties not being grouped 2023-03-03 19:28:39 +01:00
7cf1ec1cd4 Add 3-to-4 renames for project settings in project.godot
In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.

Fixes #66125.
2023-02-27 13:34:35 +01:00
6eb25f238f Cleanup 3-to-4 renames, prevent common words replacements
Fixes #73505.
Fixes #73996.
2023-02-27 13:14:22 +01:00
dbb5e377fb Converter: Rename 3.x Vector2 clamped to limit_length 2023-02-26 13:41:26 +01:00
d49ac0466f Fix SpriteFrames data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
b2f63bbb43 Remove deprecated methods from Bone2D
- also add them to the project convertor
2023-02-17 18:05:52 +01:00
e20b2f6c80 Tweak comments in renames_map_3_to_4 & reorder
Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.

To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
e19e6b09b9 Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00