Commit Graph

661 Commits

Author SHA1 Message Date
e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.

Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.

Fixes #26823
2019-11-28 22:57:27 +01:00
2952dc3fe2 Fix crash when disabling a YSort node
Fixes #33932
2019-11-27 10:47:11 +02:00
6c3be2ca74 Fix Visual Studio throwing C4146 warning. 2019-11-18 15:14:04 +00:00
530665197f Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.

Fixed #33476
2019-11-09 09:51:17 +01:00
341f37aaed Merge pull request #33153 from raphael10241024/fix_occluder
fix occluders positions error under canvas_layer
2019-11-05 14:41:28 +01:00
5e44b5be81 Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
6b7f8558d9 Removed switch operator from GLES2 shader back-end 2019-11-02 12:43:32 +03:00
1b003f3d64 Prevents shader crash on GLES2 if unsupported built-in has been used 2019-10-31 09:21:44 +03:00
76eb486413 Added check if field name in the shader is equal to builtin 2019-10-29 15:37:19 +03:00
c4cea10402 fix occluders positions error under canvas_layer, close #32880 2019-10-29 14:51:58 +08:00
ef6161532d Fix shader crash if non-boolean expression inserted into "if" 2019-10-28 08:35:33 +03:00
701581d1d3 Improve error messages related to shader_type
The list of allowed shader types is now displayed if any
`shader_type`-related error is emitted.

This makes it easier to remember which shader types are allowed
when creating a new shader.
2019-10-26 17:43:14 +02:00
62fb462165 Properly free sky and lightmap caches in multithreaded server 2019-10-13 09:31:00 -07:00
ada4bcbe30 Fix invalid autocompletion pasting of shader param name 2019-10-08 18:33:22 +03:00
45577e4233 Merge pull request #32571 from DavidSichma/rect_flip
Correctly flip texture src region
2019-10-08 16:15:45 +02:00
76324bec8d Prevent shader crash if name of variable overrides function name 2019-10-06 20:35:41 +03:00
d9087e1b44 Prevent shader crash if function call been used on constant 2019-10-06 18:20:05 +03:00
5a5a062d61 Fix few redefinition name errors for variable/param/function in shaders 2019-10-06 17:27:28 +03:00
f73e1fae37 Correctly flip texture src region 2019-10-05 16:51:06 +02:00
1472fca951 Removed unnecessary shader error log messages 2019-10-02 12:37:22 +03:00
159470df08 Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
fdc2463a1b Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
28265fb526 Merge pull request #31202 from azagaya/light-data
Create shadow_vec for altering shadow computation
2019-09-19 20:03:04 +02:00
d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
1333ea2a2d Implement shader array support for varyings 2019-09-14 18:23:25 +03:00
b835868067 Create shadow_vec for altering shadow computation
In 2.1 and 3.0, light_vec could be modified for altering shadow_computations.
But it broke shadows when rotating light. shadow_vec would do the same, but without breaking
shadows in rotated lights if not used.

Add inverse light transformation to shadow vec, so it's not affected when rotating lights;

Added usage define for shadow vec.

For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used.
2019-09-06 13:55:49 -03:00
38601dd3e9 Fix shader crash when users miss the return statement 2019-08-28 11:32:33 +03:00
4dda253ee0 Implements switch to shaders 2019-08-23 14:43:09 +03:00
6c607c3564 Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
a525e3c5ce Implemented do/while loops for shaders 2019-08-13 18:39:55 +03:00
24417f1975 Force user to initialize local shader constants 2019-08-13 12:31:25 +03:00
82b9557803 Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
9f7a166c35 Show that identifier found in function names 2019-08-09 21:15:33 -07:00
5ca7460421 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories 2019-08-09 11:27:39 -03:00
7b514d920d Merge pull request #31099 from Chaosus/shader_local_const
Implemented local shader constants
2019-08-07 15:14:35 +02:00
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
b24b3497d6 Implemented local shader constants 2019-08-05 10:35:53 +03:00
4c943cca2c Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
fec28da0ad Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit
Fix ARVRServer crash at exit
2019-07-20 12:41:56 +02:00
cfcc9ee9c1 Allows to use non-constants in the local shader array initializer 2019-07-16 08:04:49 +03:00
9379cbc774 Added local array initializer 2019-07-16 07:13:37 +03:00
c37379456f Implemented local shader arrays 2019-07-15 15:57:39 +03:00
e7f5640632 Added missed "textureProjLod" shader built-in overload for 3D textures 2019-07-15 09:59:11 +03:00
26c0609656 Make the default return value on crash explicit
Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
2019-07-11 23:06:58 -04:00
a2b2da2454 Removed invalid mix shader overloads 2019-07-11 17:16:26 +03:00
4083d0c784 Fix "not" shader function return type 2019-07-09 15:55:00 +03:00
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00