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77,171 Commits 21 Branches 65 Tags
e366471fdcd1959bb3eb23e19f8a395a00220f76
Commit Graph

9 Commits

Author SHA1 Message Date
Edward Moulsdale
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
LuoZhihao
8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
kobewi
34b485d62b Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
ppphp
d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
nklbdev
e72ccc2080 Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
nklbdev
47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
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