Commit Graph

60 Commits

Author SHA1 Message Date
d76ee09774 property remove parent owned nodes when using replace, fixes #4128 2016-06-20 22:57:07 -03:00
bcd55503b4 Added shortcuts to scene tree dock 2016-06-19 14:35:20 -05:00
9b9580f568 -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, closes #4628
-avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
2016-06-18 15:30:44 -03:00
1785f6939f Ability to discard instancing from menu, closes #4903 2016-06-11 23:00:06 -03:00
3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
26332479d3 Signals became a tab
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
33403d91f7 remove trailing whitespace 2016-05-21 15:29:25 +02:00
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
68dc685f1f Merge pull request #4652 from Paulb23/node_duplication_position
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
a0dd7ec171 Missing translatable strings 2016-05-16 13:19:55 -03:00
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
3029f5ee02 Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
7a1d7af332 Enables the possibility of editing on multiple plugins at same time on same object type. 2016-04-02 20:39:35 -03:00
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
d64a9526cd Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
eab1e5b596 small hack to make collisionobjects work with replace, fixes #2992 2016-01-12 05:54:45 -03:00
84f96eb523 -New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284 2016-01-02 11:57:47 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
bf5453e429 Remove padding in bottom HBoxContainer of scene tree dock
This way the new "Create new scene from node(s)" button does not make the bar overflow
2015-12-19 10:41:45 +01:00
20efb48101 Moved subscene creation from scene menu to an icon on the scene dock
Based on @Fiona's PR #2220.
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
62b9659c41 Import Sub-Scene as root's child if no node is selected 2015-11-23 20:22:42 +01:00
fe449a6235 Merge pull request #2445 from TheHX/issue_2113
Possible fix for crash on replacing Path2D node (#2113)
2015-11-19 00:22:53 -03:00
35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
85a611d1cd -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 2015-10-17 15:48:42 -03:00
422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
b3e60585c2 Possible fix for issue #2113
* closes #2113
2015-09-07 10:13:29 -03:00
eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
8228fea02f missing changes 2015-06-14 02:13:47 -03:00
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
59692d9012 Changed popup_centered by popup_centered_minsize in editor dialogs 2015-04-08 14:02:13 -03:00
3d4cc27bad New node will be added to root node if nothing is selected 2015-03-31 20:26:38 +02:00
c6a87d3a50 Changed the tooltip message for instancing a scene.
- Old wording was misleading as it gave the impression that you could select any node from another scene.
- New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19 11:15:13 -05:00
0e8987abaf Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency. 2015-01-20 09:05:22 -05:00
92cc7b840e Fixed a bug where a user could add a cyclical dependency, causing a crash. 2015-01-19 15:47:50 -05:00
9bbc3f0c94 fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
b3d8a72be9 Small clean-up.. 2014-12-18 05:52:27 +01:00
f27282e087 Restricted to same parent, seem to work better now. 2014-12-18 05:46:03 +01:00