2ca4995a6f
Cleaned up remote menu
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-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
f7d0110cdf
Added 3 more translatable strings
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and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
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also improved Russian localization.
2016-05-30 21:47:53 +03:00
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
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Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
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Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
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Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
62de01ae3b
Delete unused code in TileMapEditor
2016-05-28 21:50:22 +02:00
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
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Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
ab97718d8a
Reorder tiles into nice columns
2016-05-27 22:42:51 +03:00
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
7c1594ee5a
Use scalar to scale TileMap icons
2016-05-27 18:54:46 +02:00
daf0ed646f
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-27 15:29:04 +01:00
72fda444d1
Added breakpoint markers, issue 4750
2016-05-26 14:17:14 +01:00
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
11f728fc98
Add a slider for zooming TileMap preview icons.
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Fixes #2413
2016-05-24 20:36:53 +02:00
d3495b128a
-Improve resource previews
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-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
f3a3596295
fix error when open project and close editor
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### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
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i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
d7318f6965
-begun implementing drag & drop editor wide
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
0b4f277184
AnimationPlayer: Prevent resetting timeline when pinned ( #4497 )
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Fixes #1019
2016-05-01 11:37:58 +02:00
6d22e03b96
Merge pull request #4485 from bojidar-bg/2d-snap-axis
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Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
d82ff4ed09
Allow dragging on only one (global) axis when holding down shift
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Closes #1723
2016-04-29 15:06:29 +03:00
64751e0a75
Shader editor now uses text editor settings
2016-04-29 12:39:04 +01:00
bda5ea0871
Fixed shader editor syntax coloring
2016-04-29 01:35:03 +01:00
0485c9eaba
Merge pull request #4451 from JoshuaGrams/anim-tree-filter
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Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
bd95e18ae4
AnimationTree: add filters to Animation nodes.
2016-04-26 06:49:06 -04:00
f3e6569e00
Trim trailing white space on save, issue 4383
2016-04-23 19:21:34 +01:00
d75856146c
Adds a remove class item option in the theme editor.
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I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
c0ec7e933a
Merge pull request #4302 from Anarchid/gridmap-navmesh
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Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
73ca831848
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
84d706cb35
Made trackpad behaviour optional in 3D mode (issue #4265 )
2016-04-12 03:37:35 +02:00