Commit Graph

488 Commits

Author SHA1 Message Date
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
f7d0110cdf Added 3 more translatable strings
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
62de01ae3b Delete unused code in TileMapEditor 2016-05-28 21:50:22 +02:00
b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
abbdfb5739 Set tooltip for SpriteRegionEditor 2016-05-25 13:42:11 +02:00
11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
f3a3596295 fix error when open project and close editor
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
```

### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
   At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
33403d91f7 remove trailing whitespace 2016-05-21 15:29:25 +02:00
436debb045 Merge pull request #4733 from akien-mga/pr-i18n-proofreading
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
2a6bd0c357 Merge pull request #4722 from MarianoGnu/master
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
5eaf0bcc20 Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. 2016-05-19 17:38:06 -03:00
2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
488495852b Fixed animation player auto-queue duplication and undo/redo 2016-05-07 17:27:52 +01:00
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
0b4f277184 AnimationPlayer: Prevent resetting timeline when pinned (#4497)
Fixes #1019
2016-05-01 11:37:58 +02:00
6d22e03b96 Merge pull request #4485 from bojidar-bg/2d-snap-axis
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
d82ff4ed09 Allow dragging on only one (global) axis when holding down shift
Closes #1723
2016-04-29 15:06:29 +03:00
64751e0a75 Shader editor now uses text editor settings 2016-04-29 12:39:04 +01:00
bda5ea0871 Fixed shader editor syntax coloring 2016-04-29 01:35:03 +01:00
0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
d75856146c Adds a remove class item option in the theme editor.
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
84d706cb35 Made trackpad behaviour optional in 3D mode (issue #4265) 2016-04-12 03:37:35 +02:00