6c3a0e3a5a
Several edits to the GDScript docs
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(cherry picked from commit bf96056ad0 )
2020-12-09 11:22:03 +01:00
eda04c6b6c
Fix incorrect Curve3D.interpolate_baked() description
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The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339 .
(cherry picked from commit 5a9600cd24 )
2020-12-02 16:03:06 +01:00
deda90bad7
add root_node as property of MultiplayerAPI
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(cherry picked from commit d4c4d2db4c )
2020-12-01 09:00:54 +01:00
d8c90f5f1e
Improve the ProjectSettings.globalize_path() documentation
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
(cherry picked from commit f415db5b75 )
2020-12-01 09:00:52 +01:00
dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
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It has been implemented for iOS a long time ago already with #7127 .
(cherry picked from commit 2d0fda3ca2 )
2020-12-01 09:00:48 +01:00
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
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It was commented for some reason I can't remember.
(cherry picked from commit e6949dae72 )
2020-11-26 09:38:47 +01:00
9706b78a3f
Document C# garbage collection caveats in Reference and Resource
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(cherry picked from commit 0565c76e8b )
2020-11-26 09:38:47 +01:00
b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
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(cherry picked from commit 95618e2937 )
2020-11-26 09:38:47 +01:00
ac8dedd532
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
(cherry picked from commit a655de89e3 )
2020-11-26 09:38:45 +01:00
8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
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Follow-up to #43606 .
2020-11-20 14:07:33 +01:00
776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
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(cherry picked from commit 371d12a2f0 )
2020-11-19 17:15:27 +01:00
2edd489f83
Describe ImageTexture, Image creation and usage
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Ported from commit 0ee88d6705 .
2020-11-17 18:06:52 +02:00
d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
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Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
5965fbd9fa
Make lights_per_object configurable
2020-11-17 10:03:44 -05:00
fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
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Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2020-11-17 12:23:58 +01:00
07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
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I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
(cherry picked from commit c6093ae612 )
2020-11-17 12:07:02 +01:00
17af75953f
Correct the doc about Tree.get_edited
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(cherry picked from commit b8145c182b )
2020-11-17 12:07:02 +01:00
e53a5f6be5
Improve the Dictionary class documentation
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- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
(cherry picked from commit 5325de4e6b )
2020-11-17 12:07:02 +01:00
92f81ff782
Clarify packet peer max_buffer_po2 in ProjectSettings documentation
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This closes https://github.com/godotengine/godot-docs/issues/4364 .
(cherry picked from commit c475b1fd0b )
2020-11-17 12:07:02 +01:00
c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
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(cherry picked from commit 59ed3c1aaf )
2020-11-17 12:01:58 +01:00
aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
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(cherry picked from commit a6f3ef3ac7 )
2020-11-17 12:01:58 +01:00
18d65673af
Docs: MeshDataTool: showcase tool in code example
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(cherry picked from commit 4f9b993423 )
2020-11-17 12:01:58 +01:00
fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
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[3.2] Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
9c83b8ed70
[3.2] Improve comments in Color documentation
2020-11-14 04:56:18 -05:00
a57b6eb211
doc: Sync classref with current source
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Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
9b64646bc3
Expose LineEdit scroll offset to scripts
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(cherry picked from commit 4775db1600 )
2020-11-11 15:44:18 +01:00
98774000e2
Add append_array() method to Array class
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(cherry picked from commit 9f23a94b8a )
2020-11-11 15:44:14 +01:00
dc05beca80
Register methods for drawing 3D editor overlays
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(cherry picked from commit cbfbb4538b )
2020-11-11 15:30:57 +01:00
da2ac44d77
Add docs for editor viewport drawing methods
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(cherry picked from commit 5d8b60ac3d )
2020-11-11 15:30:57 +01:00
2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
(cherry picked from commit 35e6070a35 )
2020-11-11 15:30:56 +01:00
b472d5366c
Fix typo in Tabs doc.
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I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
(cherry picked from commit 3826f3348f )
2020-11-11 15:30:56 +01:00
05143ca39a
Tooltips: Improve code clarity and docs
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The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
(cherry picked from commit c5d8dafec4 )
2020-11-11 15:30:56 +01:00
de96b29c58
Correct documentation about NinePatchRect stretch modes
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This closes https://github.com/godotengine/godot-docs/issues/4333 .
(cherry picked from commit 82bfb6273b )
2020-11-11 15:30:56 +01:00
10b1987fda
Fix a variable being redeclared in the HTTPRequest code sample
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(cherry picked from commit d7025c4167 )
2020-11-11 15:30:56 +01:00
7dd5de5a57
Clarify what the "item_rect_changed" signal does
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(cherry picked from commit 120ef02ca3 )
2020-11-11 15:30:55 +01:00
7db872b55a
Add Image.load_bmp_from_buffer() for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
(cherry picked from commit 0209e3790e )
2020-11-11 15:30:55 +01:00
2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
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This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
(cherry picked from commit 13357095ee )
2020-11-11 15:30:55 +01:00
b682df5653
Document the supported TLS versions in HTTPRequest
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See #42857 .
(cherry picked from commit 0ebbc7602c )
2020-11-11 15:30:55 +01:00
fb4b800507
Document how to interrupt PacketPeerUDP.wait()
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This closes #36335 .
(cherry picked from commit 25777488fd )
2020-11-11 15:30:54 +01:00
b62b71e140
Improve the documentation related to fullscreen and borderless settings
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(cherry picked from commit a1f81a52df )
2020-11-11 15:12:01 +01:00
7ec83ccb9f
Fix missing quote in documentation
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(cherry picked from commit aaf5a58b44 )
2020-11-11 15:12:01 +01:00
fab38f7cf1
Document AtlasTexture not supporting repetition
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See #5660 .
2020-11-02 18:29:27 +01:00
8d409423f7
Added a note to ImmediateGeometry regarding it's buffer limit
2020-10-30 16:43:48 +05:30
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
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Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
7746afec94
Document hiding a Control when its reference point is behind the camera
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See https://github.com/godotengine/godot/issues/1725 .
(cherry picked from commit b3a6937c0c )
2020-10-28 14:05:42 +01:00
a7609d9c49
Improved documentation for TileMap.cell_y_sort
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(cherry picked from commit 669f21d367 )
2020-10-28 14:05:42 +01:00
921046c822
Add border_width to ReferenceRect
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
(cherry picked from commit aef00021a9 )
2020-10-28 14:05:40 +01:00
bdfa43ea63
Cross-reference ColorRect and ReferenceRect in the class reference
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They use the same underlying `CanvasItem.draw_rect()` API.
(cherry picked from commit 803b046b38 )
2020-10-28 14:05:40 +01:00
a5f98e915c
Document how to display the vertex color in SurfaceTool.add_color()
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This closes https://github.com/godotengine/godot-docs/issues/4083 .
(cherry picked from commit 2f1d40367a )
2020-10-28 14:05:39 +01:00
2e073ecbea
Merge pull request #42927 from lawnjelly/octree_default
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Change render octree balance default
2020-10-21 10:19:34 +02:00