e176bb6a7c
Merge pull request #2719 from SaracenOne/clipping_fix
...
Canvas Clipping fix
2015-12-08 17:18:19 -03:00
42eef3cdc6
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
55d56d9b7c
Replace hardcoded references to Okam Studio by Godot Engine
...
Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
b6c6e2f5e5
Make all demo icons 8-bit/color RGB(A)
...
Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
2cc52bc3ff
Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted.
2015-11-19 23:47:25 +00:00
9d22501630
Add icons to all demos that can have a meaningful one
2015-11-19 23:45:37 +01:00
e393e66a94
Rename polygon_path_finder demo and add icon
2015-11-19 23:45:37 +01:00
f5af623cd4
Merge pull request #2700 from neikeq/demo_icons
...
Added project icon to some demos
2015-11-18 19:20:21 -03:00
474822b6db
Merge pull request #2642 from leezh/nrex-update
...
Updated nrex with new features
2015-11-18 19:13:57 -03:00
bb3724a4cc
Updated RegEx demos
2015-11-07 11:03:24 +00:00
b0b0f35e2c
Added some demo icons
2015-10-29 20:37:09 +01:00
580a88c3ce
fix icon locations in demo projects
2015-10-21 14:29:52 -05:00
b411f8f732
Merge pull request #2402 from ERIIX/master
...
Properly free enemies after death in 3d platformer demo.
2015-10-17 10:43:17 -03:00
5cc145904a
Merge pull request #2522 from ricpelo/master
...
Disable filters for tilemap in 2D Platformer demo
2015-10-17 10:06:27 -03:00
422929e87f
Large improvements on scene packing and management
...
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
2a90186a8e
Disable filters for tilemap in 2D Platformer demo
...
Fixes #2452
2015-09-24 12:03:06 +02:00
83d9a692be
Ability to visually debug geometry visually:
...
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
...
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
0fb7b5aa0c
HTML5 exporter Improvements
...
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
f0119c2e3c
Properly free enemies after death in 3d platformer demo.
...
Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
59961c9914
Live edit WORK IN PROGRESS
...
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
87c1e16834
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
4ca0399ff6
Added a live-edit RegEx tester to the demos
2015-07-24 13:55:18 +01:00
2b64f73b04
more code completion improvements
...
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
48f1d02da4
added ability to define signals in script
...
closes #2175
2015-06-24 13:29:45 -03:00
db43b9bcf0
Merge pull request #2080 from bojidar-bg/patch-1
...
Fix to #2079
2015-06-22 23:56:38 -03:00
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
...
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
852bf95c0c
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
5a0de04eb7
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
c845c2a827
added icon
2015-06-11 10:03:33 -03:00
9e479065f5
new space shooter demo
...
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
954256268a
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
0e1510214a
small fixes
2015-06-01 23:35:23 -03:00
f62961aba3
-fix bug in animation editor
...
-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
b1b7826ea7
oops, previous commit was not working
...
it is working now
2015-05-26 01:30:36 -03:00
9df77d2765
ability to run 2D physics in a thread
...
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
d9e8cd4dde
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
221443c5a2
more fixes
...
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
...
Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
...
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00