4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
88191b0b15
Fix extraction of C# default property values when negative
2025-04-13 17:57:20 +02:00
effd1b71ce
allow inserting at end of array again
2025-04-12 22:16:19 -04:00
09282c316a
Renderer: Reduce scope of mutex locks to prevent common deadlocks
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Fixes #102877
2025-04-13 06:56:13 +10:00
88a43b7039
Supress unused paramater warning conflicting with if constexpr
2025-04-12 13:18:12 -07:00
d782d827f7
[RTL] Fix VC_GLYPHS_RTL visible character trimming mode.
2025-04-12 21:13:19 +03:00
1c1e31118e
Allow theming audio buses
2025-04-12 20:23:32 +04:00
e6edf3b3b3
Improve Project Manager auto-translation
2025-04-12 09:29:18 +02:00
292119dd68
Fix smooth scrolling tied to physics process
2025-04-11 17:14:25 -04:00
f0ec392bb1
[.Net] Avoid StringName allocations if type does not defines _Get or _Set
2025-04-12 03:39:24 +08:00
699695e5ff
Preallocate more resources when screen textures are detected in the Mobile renderer
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This further reduces stutter when the screen texture suddenly becomes visible
2025-04-11 12:31:17 -07:00
57bb602e37
Fix custom scene argument if it's referenced as UID.
2025-04-11 21:41:18 +03:00
215acd52e8
Merge pull request #105054 from Mickeon/documentation-typo-packed-arrays
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Fix typo in common note for packed arrays
2025-04-11 13:29:14 -05:00
addab4f001
Merge pull request #95916 from Repiteo/core/bit-field
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Core: Add dedicated `BitField` template
2025-04-11 13:29:13 -05:00
f7edc729ff
Merge pull request #100650 from Ivorforce/cowdata-enhance-loneliness
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Remove unnecessary `friend class` declarations of `CowData`.
2025-04-11 13:29:12 -05:00
133d7a8d6f
Merge pull request #105286 from Repiteo/core/math-const-shader-fix
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Rendering: Fix `Math` constant conversion
2025-04-11 13:29:12 -05:00
565f1514cf
Merge pull request #105281 from zaevi/fix_csharp_string_pathjoin
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[.NET] Fix `string.PathJoin` to be consistent with core
2025-04-11 13:29:07 -05:00
a0b796218a
Improve documentation on is_nan() and NAN constant
2025-04-11 20:25:16 +02:00
c7e9dc96a4
Rendering: Fix Math constant conversion
2025-04-11 12:33:57 -05:00
3ac7da9645
Update donation link to fund.godotengine.org
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This points to the Development Fund page directly.
2025-04-11 18:59:40 +02:00
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
e989d7bd89
Change StringName.operator const void * to explicit operator bool.
2025-04-11 18:34:01 +02:00
b711d72e8f
Remove unnecessary friend class declarations of CowData.
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Use default implementations for various containers.
2025-04-11 18:26:08 +02:00
9b6f9e5701
Optimize PrimitiveMesh _create_mesh_array function by avoiding CoW behavior and dynamic memory allocations
2025-04-11 09:04:44 -07:00
e8311840e4
[.NET] Fix string.PathJoin to be consistent with core
2025-04-11 23:21:29 +08:00
7b9c5122fa
Merge pull request #105183 from lodetrick/shader-ui-shuffle
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Make shader editor menu position consistent with script editor
2025-04-11 09:51:14 -05:00
759fb58636
Merge pull request #105277 from nathanhoad/fix-play-custom-scene-with-uid
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Fix issue with playing a custom scene from a UID
2025-04-11 09:51:13 -05:00
98c204a8f0
Merge pull request #104828 from van800/rider_fleet
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C#: Separate Rider and Fleet options as external editors
2025-04-11 09:51:13 -05:00
608e7a27eb
Merge pull request #105242 from adamscott/add-wasm-ld-wall
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[Web] Add the equivalent of `-Werror` for `wasm-ld`
2025-04-11 09:51:12 -05:00
d236bd8633
Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng
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Add `create_id_for_path()` to ResourceUID
2025-04-11 09:51:12 -05:00
9b3e445e47
Merge pull request #105073 from Mickeon/documentation-miscellaneous-oddities-part-4
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Fix miscellaneous oddities around the class reference (part 4)
2025-04-11 09:51:11 -05:00
b546680e96
Merge pull request #105265 from bruvzg/gr_node_resize
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Fix graph node resizing.
2025-04-11 09:51:10 -05:00
c4297d8817
Merge pull request #105197 from bruvzg/inspector_no_focus_draw
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Remove focus draw for editor inspector elements.
2025-04-11 09:51:10 -05:00
aad0bdd730
Merge pull request #105132 from ProgrammerOnCoffee/fix-projectsettings-scroll
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Reset `ProjectSettings` scroll when changing category
2025-04-11 09:51:09 -05:00
4972a524fc
Merge pull request #96139 from Alex2782/reverting_pr_84331
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Add configuration option to disable `Scroll Deadzone` on Android
2025-04-11 09:51:08 -05:00
0964badc05
Merge pull request #105210 from nikitalita/gdsoftclass-fa-da
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Add GDSOFTCLASS to FileAccess and DirAccess derived classes
2025-04-11 09:51:08 -05:00
defcb2bb24
Merge pull request #82216 from JoNax97/unique-node-checkbox
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Make "access as/revoke unique name" a checkbox
2025-04-11 09:51:07 -05:00
fc370a35eb
Merge pull request #104772 from CreatedBySeb/fix-null-dict-values
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Handle null values for object types, as seen in typed dictionaries
2025-04-11 09:51:07 -05:00
0d07a6330a
Merge pull request #105253 from smix8/nav3d_point
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Replace NavigationServer3D `Point` struct with `Vector3`
2025-04-11 09:51:06 -05:00
e90fb666a2
Merge pull request #105093 from Chubercik/thorvg-0.15.12
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thorvg: Update to 0.15.12
2025-04-11 09:51:05 -05:00
3bcc45617b
Merge pull request #105252 from smix8/nav2d_point
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Replace NavigationServer2D `Point` struct with `Vector2`
2025-04-11 09:51:05 -05:00
717df3ee88
Merge pull request #105249 from Repiteo/core/math-defs-namespace
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Core: Use `Math` namespace for constants
2025-04-11 09:51:04 -05:00
334006b501
Merge pull request #105216 from bruvzg/no_dummy_rs
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Remove "dummy" renderer from the editor dropdown.
2025-04-11 09:50:46 -05:00
c45ca4ae04
Fix issue with playing a custom scene from a UID
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Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com >
2025-04-11 23:40:49 +10:00
45a07c1ab9
split Rider and Fleet as different external editors for Godot C#
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-04-11 13:21:50 +02:00
13cf88073b
Fix graph node resizing.
2025-04-11 08:20:20 +03:00
8c54290b4a
Add color_conversion_disabled shader hint.
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Sometimes shaders want to accept a color as input that is always
in the srgb color space. This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
ee6c321fe6
Fix exported Node/Resource variables resetting when extending script in the SceneTreeDock
2025-04-10 19:01:15 -04:00
ff1f040893
Add create_id_for_path() to ResourceUID
2025-04-11 00:53:34 +02:00
297650a912
Merge pull request #93466 from bruvzg/alt_oem
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[TextEdit / LineEdit] Add support for OEM Alt codes input.
2025-04-10 16:53:46 -05:00