0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
2a0ddc1e89
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
3890256fc5
Style: Cleanups, added headers, renamed files
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Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
7c4167de64
Merge pull request #7010 from AlexHolly/format-string2
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advanced string format
2017-01-14 11:56:24 -03:00
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
d9d77291bc
rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename()
2017-01-14 00:51:09 -03:00
6e88b1096a
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
2017-01-13 20:00:43 -03:00
e6583117df
Both Array and Dictionary are always in shared mode (removed copy on write).
2017-01-11 08:54:17 -03:00
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
0fbf3b990d
Remove deprecated Vector2.floorf method
2017-01-10 09:11:36 +01:00
62273e51a2
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
2e38b32e0f
Fixed inertia tensor computation and center of mass
2017-01-09 00:13:54 +00:00
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
bf4fda64fd
Add Array.front() and Array.back()
2016-11-18 18:45:51 -02:00
d8129719c2
advanced string format
2016-11-01 15:14:48 +01:00
887a897c02
adding ipv6
2016-10-18 18:53:18 -03:00
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
917f5e9bbc
Merge pull request #6675 from J08nY/issue-vector3-angle-to
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Adds Vector.angle_to(Vector other), fixes #3912
[ci skip]
2016-10-03 13:53:46 +02:00
deb36b44d1
Vector3: added angle_to(Vector3 other)
2016-10-03 13:41:59 +02:00
cf4693cf18
Merge pull request #6304 from razvanc-r/master
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(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03 11:34:03 +02:00
c21412fa7e
Expose Vector2::clamped() to scripts
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Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
1a7aae7443
(Array) pop_front, pop_back return values
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pop_front, pop_back now return values instead of `void`. Things
I didn't know how to properly implement:
1. pop_front & pop_back shows in the help menu Object as return value.
I know this is incorrect but if not Object than what? Cause it
can't be void. It needs to be a generic type that includes all the
Array types
2016-09-11 17:37:21 +02:00
6abd1437cd
Merge pull request #5879 from gau-veldt/subarray_patch
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Subarray patch
2016-09-10 12:22:31 -03:00
7d600caa16
Merge pull request #6352 from hurikhan/fix_release_build_II
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Fix release build. (II)
2016-09-05 07:44:31 +02:00
89702d545b
Basic type constants for visual script
2016-09-02 02:13:12 -03:00
588e124c53
Fix release build. (II)
2016-09-01 00:19:31 +08:00
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
c9d0053754
Merge pull request #5524 from pkowal1982/master
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Array has(var value) function
2016-07-24 12:21:29 -03:00
82d4cb5114
Added slicing operation to DVector via DVector.subarray(int start,int end) method.
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Negative indices index from the end of the array.
Indices are range checked before attempting and return appropriate error when out of range.
Binding for RawArray in gdscript to access DVector.subarray() provided.
Documentation of RawArray.subarray() in classes.xml provided.
2016-07-23 12:52:41 -07:00
a15de80942
classref: Fix arg name for is_action_pressed/released
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Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
96eb97cbbf
Array has(var value) function
2016-07-07 11:40:38 +02:00
29b62ce5d0
Make sure builtin types' constants remain in order
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This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.
This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00
a6ec3af349
Expose *Array.invert() to script
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Properly solve #4601 .
2016-06-25 14:16:28 -03:00
98b02209a4
Add sha256_buffer() function to String
2016-06-23 13:59:23 -03:00
797168e62d
*Array: added bindings for other DVector methods
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- affects {RAW,INT,REAL,STRING,VECTOR2,VECTOR3,COLOR}_ARRAY
- adds bindings for append(),append_array(),remove(),insert()
- broadens #4245
2016-06-22 11:51:59 +02:00
3668768463
Merge pull request #5196 from vnen/similarity-code-completion
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Improve code completion search
2016-06-20 13:37:24 +02:00
5e816fd8c8
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
2016-06-20 01:15:02 -03:00
1b8d0a16b7
Add similarity comparison to String
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Uses the Sorensen-Dice coefficient to calculate similarity. This also adds
String.bigrams() as a convenience function needed by the comparison.
2016-06-19 11:39:01 -03:00
7073bb0bb2
Add sha256 to String and File/FileAccess.
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Probably does #4166
2016-06-17 10:55:16 +03:00
78b745bb0a
Merge pull request #5192 from J08nY/issue-5190
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Dictionary: rename param in .has() .has_all() .erase()
2016-06-15 11:13:59 +02:00
58a891265a
String documentation: .ord_at() returns int not String
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fixes #5189
2016-06-14 14:52:32 +02:00
7a19e3c6ae
Dictionary: rename param in .has() .has_all() .erase()
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fixes #5190 , param should be named key, not value
2016-06-13 19:08:04 +02:00
a6c37d2b5d
Add 'is_subsequence_of' function to String
2016-06-12 14:52:54 -03:00