Commit Graph

13 Commits

Author SHA1 Message Date
8ae2a84fb6 Fix build with GDScript support disabled
Fixes #41710.
2020-09-08 09:14:25 +02:00
3a0dc52127 Make script made via plugin creation obey syntax settings 2020-01-21 02:05:56 -03:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
32b9aedd88 PluginConfigDialog: Slight usability changes
- Set focus to the first LineEdit instead of the confirm button.
- Default to GDScript rather than whatever language was first
registered with the ScriptServer.
2019-02-12 16:18:31 +01:00
504508e61c PluginConfigDialog: Add partial support for more script language 2019-01-23 14:54:33 +01:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
f126b61748 Resize some editor panel minimum sizes on hiDPI displays
This also increases the plugin description TextEdit's height,
so that 3 lines can be viewed instead of just 2 (leaving a few pixels
for the scroll bar).
2018-10-20 22:09:42 +02:00
9f76b6a5a5 PluginConfigDialog: pass subfolder name instead of plugin name on creation
Also add `_exit_tree` to the script template
2018-10-02 22:15:13 +02:00
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
ff604414a4 Add PluginConfigDialog, EditorPluginSettings GUI 2018-07-26 10:12:05 -05:00