d37ebc2bdc
send FLAGS_TRANSPOSE_RECT to Vulkan
2022-07-22 13:49:04 +01:00
d29e17d9d2
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
2022-07-18 21:53:12 +02:00
c2b0a873c2
added usage_defines for SPECULAR_SHININESS
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added usage defines for opengl3 renderer
2022-07-18 00:45:42 +02:00
16a8967757
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
2022-07-15 23:55:15 +02:00
ecfcfd97fa
Split dependency logic
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Split FOG
Split visibility notifier
Final cleanup of storage classes
2022-06-28 00:10:29 +10:00
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
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Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
c273ddc3ee
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
2f33414dab
Fix clearing backbuffer if there are no items
2022-04-25 22:31:40 +05:00
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
0b4fd92a17
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
36defd1179
Extract global variable, shader and material storage
2022-03-31 21:49:42 +11:00
0fe06e9467
Extract Decal and Decal atlas from Storage class
2022-03-21 12:22:43 +11:00
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
e142c10fc5
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
2022-03-17 19:55:40 +01:00
36fa7059ed
Fix device limit exceeding for uniform buffer
2022-03-16 16:52:35 +05:30
57e5a33623
Split dummy renderer classes into separate files
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Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
39d429e497
Change some math macros to constexpr
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Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
b0ca03b0a2
Add a UniformSet cache
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* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
8b8e858778
Merge pull request #54489 from briansemrau/texture-delete-update
2022-01-19 10:10:54 +01:00
99064d57db
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
679fe92bb3
Fix incorrect format and buffer used for bone weights.
2022-01-05 08:44:59 +02:00
3a5a3473be
Merge pull request #54791 from NHodgesVFX/master
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[4.x] add more OpenGL attributes
2022-01-04 16:52:27 +01:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
716e15cd26
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
dbe366a830
add more OpenGL attributes
2021-11-08 20:12:11 -05:00
4a1c28460e
Fix materials not updating when texture replaced/deleted
2021-11-01 15:33:59 -04:00
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
6873ecaaf9
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
ba65730cbf
Rename RID's getornull() to get_or_null()
2021-09-29 23:58:02 +02:00
6a9f3746af
Fix editor freeze when asigning Skeleton2D to Polygon2D
2021-09-29 01:50:01 +02:00
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
5f69218edc
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
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Vulkan: Fix CanvasItem::use_parent_material
2021-09-12 01:00:30 +02:00
036b7a0985
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
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Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-31 11:28:48 -07:00
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
b6af457d25
Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-19 09:11:01 +03:00
a139e58f8c
Add comments at the top of each built-in shader to ease debugging
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When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
2021-08-18 03:09:22 +02:00
b097e7f510
Vulkan: Fix CanvasItem::use_parent_material
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The "Use Parent Material" option now does something when enabled on a CanvasItem. As before, it's not just limited to a node's direct parent but can move up the tree until it finds a material.
Also corrected a typo in rendering_device_vulkan.h that didn't merit its own commit.
2021-08-17 09:08:56 -06:00
9de779344c
Makes a clear error message if shader compilation failed
2021-08-16 11:25:20 +03:00
051234e84e
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
2021-08-07 16:40:50 -05:00
ac4406cfbe
Fix incorrect checking of uniform set to prevent error spam
2021-08-06 12:20:12 +03:00