7a4c0ff35e
Fix crash when no audio driver is available
2017-09-13 20:54:55 -03:00
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
6a08f8288e
Merge pull request #10914 from eska014/html5-main-notif
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Prevent sending MainLoop notifications before initialized
2017-09-03 11:28:03 +02:00
8c4fb4cec8
HTML5: Prevent sending MainLoop notifications before initialized
2017-09-03 04:13:24 +02:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
2286037bc3
removed calls to cursor_set_visible on all platforms fixes #10167
2017-08-08 14:04:22 +02:00
6d213909cb
Merge pull request #10105 from eska014/html5-touch-hint
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Implement OS.has_touchscreen_ui_hint() in HTML5 platform
2017-08-07 14:49:33 +02:00
bd48f210a1
Improve HTML5 canvas management
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- set_window_maximized hides page content
- Fix sporadic full-screen render-size bug in Chromium
- Smoother resizing for maximized canvas
2017-08-05 05:27:58 +02:00
0c693595d6
Implement touch-screen check in HTML5 platform
2017-07-28 05:39:25 +02:00
401f1098f6
Merge pull request #9770 from eska014/html5-focus
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Implement input focus behavior in HTML5
2017-07-23 13:13:09 +02:00
ca28c068c0
Implement input focus behavior in HTML5
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- Key and mouse events are only consumed if canvas is focused
- NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are
emitted
2017-07-22 17:25:15 +02:00
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
6f17d41bcf
Update HTML5 platform for new InputEvents
2017-06-19 15:43:46 +02:00
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
120ce92e32
Merge pull request #8625 from eska014/html5-cursorshape
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HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
0811335fd5
Implement cursor style control in HTML5 platform
2017-05-02 13:31:27 +02:00
9bdc498f90
Merge pull request #8574 from eska014/html5-noglut
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Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
101c542b77
Implement mouse capture and hiding in HTML5 export
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MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
abe09919bf
Fix HTML5 key events
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Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
847bd33fdf
Remove GLUT usage in HTML5 platform
2017-04-28 21:54:44 +02:00
86f5ac3d74
Implement HTML5 touch events
2017-04-26 16:30:22 +02:00
a99b6b2063
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00
c0b6756875
Input: Remove usage of platform dependent event IDs.
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The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
94103c0c02
Add API to access battery power state
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Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
ffcd954211
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
e06edc67c0
Enable WebGL2 in web export, start fixing build
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Will not yet compile
2017-02-01 10:21:04 +01:00
7b059965e8
Adapt platforms to AudioServer refactoring
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Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
39114178a0
Style: Prevent clang-format on JS code
2017-01-16 08:49:52 +01:00
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
07f65184f3
Merge pull request #7519 from eska014/web-presentation
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Improve Web export presentation
2017-01-15 00:30:52 +01:00
1f7d4c4d0e
Improve usability and style in web export presentation
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- Check for WebGL support, don't load if unsupported
- Check for IndexedDB support
- Make canvas support check message visible
- Colored debug output for warnings and errors
- Make it obvious status can be closed by clicking
- Don't use status to display non-critical errors
- Limit output message count
- Add clear output button
- Fix setting total memory
2017-01-14 14:53:40 +01:00
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
a97551902e
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
2017-01-13 19:24:28 -03:00
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
3e1b437315
Add window features in web export
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
2016-11-30 22:04:35 +01:00
30e9ea5a82
Fix some mouse bugs in WebAssembly/asm.js
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- Emit mouse wheel release events
- Set button masks, fixes #5092
2016-11-30 22:02:32 +01:00
a6ae3204fb
OS additions and fixes for WebAssembly/asm.js
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- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
5efe47fb0b
Merge pull request #4376 from eska014/js-eval
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Add JavaScript eval interface to web export
2016-08-30 14:52:35 +02:00
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
913361928f
Add JavaScript eval interface
2016-06-30 15:45:40 +02:00