Commit Graph

26 Commits

Author SHA1 Message Date
e558e1ec09 Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12 03:24:08 +02:00
035d498af2 Added Collections namespace to Array & Dictionary 2018-08-25 17:19:37 -05:00
af39684885 Fix Mono exception handling.
First of all, this fixes the handling of exceptions so the engine actually notices them,
it was broken in 4172fa03b5.

Next, unhandled exceptions now do NOT cause an abort(). They're logged now,
so before #16987. The pending exception thing still works though.
2018-08-23 20:21:36 +02:00
4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
5aefe5d936 Mono: Fix null dereferences 2018-07-25 21:30:11 +02:00
ee3c476c9a Add Array and Dictionary wrapper classes to C# 2018-07-20 01:44:30 +02:00
4739cb8c00 Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
4c69a495c9 Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
90a705d671 fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`
2018-02-27 10:36:58 +01:00
f37090ccf4 Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
89af6c2cd7 [mono] get stacktraces for all inner exceptions 2018-02-24 21:18:06 +01:00
efd52cd172 add a [Signal] attribute to CSharpScripts 2018-02-17 19:29:26 +01:00
1eb9c7e6cb RID cached class was wrong (mono) 2018-01-22 14:01:20 +01:00
bff9627dc4 Mono: Some StackTrace to StackInfo[] fixes
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
f7de51b3a6 Mono: Some fixes for #15463 2018-01-09 22:27:55 +01:00
5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
119a910bc6 Mono: Add properties support in scripts 2018-01-04 21:16:22 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
6e6b455d1f Export attribute fixes and improvements
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
63369ec306 Re-write SignalAwaiter implementation
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00