1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
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A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
067c259ef1
doc: Sync classref with current source
2019-11-11 17:25:05 +01:00
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
789be6596b
Improve documentation pertaining to shadow atlas sizes
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This partially addresses #27650 .
2019-09-04 23:32:46 +02:00
b9aa13e591
doc: Remove hardcoded default values from descriptions
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They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
71d53637b5
doc: Fix scoped hyperlinks to same-class enums/methods
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The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
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doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
867dda1124
doc: Proofread and complete various nodes
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All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
cb5233ee12
Document VisualServer.instances_cull_ray
2019-06-26 19:53:22 +01:00
6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
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Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
786a7341a7
Add an option to disable boot splash filtering
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Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415 .
2019-06-15 23:53:39 +02:00
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
3a365c1fc0
doc: Sync classref with current source
2019-05-28 18:08:13 +02:00
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
30da18c01a
doc: Sync classref with current source
2019-05-15 12:51:58 +02:00
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
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Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
325f6c6581
Added inspector plugin documentation.
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Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
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The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
26fddb77be
doc: Fix wrong references found by new makerst.py
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Thanks @PJB3005
2019-01-07 10:06:12 +01:00
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
8fda8769d1
doc: Sync classref with current source
2018-12-04 21:57:07 +01:00
daa9092ed3
doc: Sync classref with current source
2018-11-20 09:34:45 +01:00
0babb60c74
doc: Sync classref with current source
2018-11-10 20:21:34 +07:00
cf8976de41
Fix canvas stacking not deterministic on same layer
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Fixes #22687 .
2018-10-30 21:53:00 +01:00
b150ceb62c
Update class documentation xml
2018-10-07 21:57:26 +08:00
4547e22393
doc: Sync classref with current source
2018-09-15 03:13:47 +02:00
c049c8fbb9
[DOCS] Classref additions and corrections
2018-09-01 11:07:51 -07:00
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00
09f79cde69
Fixes a typo in the VisualServer.canvas_item_add_set_transform docs.
2018-04-21 16:10:34 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
fee29570d0
doc: Sync classref with current source
2018-02-19 10:47:16 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
914f51031c
doc: Sync classref with current source
2018-01-04 01:48:24 +01:00
d03f35f1bc
Bind TextEdit.deselect and update documentation
2017-12-16 21:08:31 +01:00