Commit Graph

231 Commits

Author SHA1 Message Date
caa2a388bb Serialization of Callable now works with bind and unbind at the same time
Removed exclusivity between unbind and bind in many places, both on display elements, connection dock and within serialization.

A signal can now be connected with both unbound and bound arguments through the editor
2025-08-10 12:26:46 +02:00
af94831ab2 Fix typed collections using same reference across scene instances 2025-07-02 23:45:25 +02:00
ffc267b44f Merge pull request #92280 from dalexeev/editor-fix-built-in-script-documentation
Editor: Fix documentation for built-in scripts
2025-06-18 18:14:09 -05:00
c854462ac5 Fix resources wrongly duplicated upon instantiating inherited scenes 2025-06-06 17:45:45 +02:00
5e2396e001 Add a flag to make the connection automatically emit the source object.
Mainly used to improve the connection dialog.

Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
0a07ae7bf1 Editor: Fix documentation for built-in scripts 2025-05-05 21:26:30 +03:00
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
bbc380b07e Do not iterate Dictionary with get_key_at_index. 2025-04-07 21:54:13 +08:00
5edb235018 CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
2800948d61 Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
a71f670d7d Bind SceneState methods get_path and get_base_scene_state 2025-03-14 13:04:26 +01:00
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
dbdd8a2db9 PackedScene: Use ObjectID for DeferredNodePathProperties base
Help do proper error handling and avoid a crash.

Works around #103263.
2025-02-26 14:40:14 +01:00
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
2153a60425 Revert "Avoid duplicating signals from scene instances into packed scenes"
This partially reverts commit 8a42e3d3ef.

Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
8a42e3d3ef Avoid duplicating signals from scene instances into packed scenes 2024-11-29 18:29:08 +01:00
68f638cf02 Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
95d2909474 Fix missing resource properties being dropped on save 2024-11-05 11:53:29 -06:00
1df0159b36 Added a more detailed error message when instatiating a scene with missing export properties. 2024-09-16 16:08:55 +02:00
7a4c03418a Merge pull request #96144 from SaracenOne/reimport_owner_instance
Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
86ce15fb7a Make reimported models reimport their owner.
Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
9853a69144 Implement typed dictionaries 2024-09-04 10:27:26 -05:00
6412cdf27d Fix saving subresources of nodes 2024-08-28 12:37:10 +02:00
78935cad95 Merge pull request #94954 from raulsntos/mark-internal-properties
Mark underscored properties as internal
2024-08-28 00:12:42 +02:00
7a20ba9b63 Mark underscored properties as internal
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.

- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
5636518358 Allow live reloading of built-in scripts 2024-07-06 23:43:37 +02:00
b83c64faac Speed up scene group scanning for text scenes 2024-06-29 21:30:38 +02:00
be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
edd2e6e37f make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
29607924bd Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
Fix shared exported variables of inherited scenes
2024-05-07 16:49:20 +02:00
6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
1d6403323f Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
4d57da4d01 Fix inherited scenes produce errors in editor when "editable_children" is true
Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.

Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
172b254687 Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
440fe26338 Merge pull request #87268 from Wyxaldir/master
Fix for `resource_local_to_scene` in arrays.
2024-02-29 13:53:49 +01:00
5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
d53a1b0e84 Fix shared exported variables of inherited scenes 2024-02-24 16:35:01 -05:00
07b011aec7 Fixes #71243. Resources that have local_to_scene enabled now properly work inside arrays and dictionaries. 2024-02-21 09:35:31 -05:00
be4cbee873 Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
684752e75b Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
958699a0c4 Implement project-wide node groups 2023-12-19 18:07:19 +01:00
c6c872ba34 Provide more context when scene fails to load 2023-11-20 14:57:00 +01:00
f41e07bfe6 Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
a16cbf6869 Fix crash on recovered orphaned nodes. 2023-10-19 11:15:57 +01:00
021d92fece Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local 2023-10-03 15:03:55 +02:00