caa2a388bb
Serialization of Callable now works with bind and unbind at the same time
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Removed exclusivity between unbind and bind in many places, both on display elements, connection dock and within serialization.
A signal can now be connected with both unbound and bound arguments through the editor
2025-08-10 12:26:46 +02:00
9e46d698b5
Merge pull request #108772 from timothyqiu/second-level-inherit
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Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-30 09:03:48 -05:00
5c3990c173
Merge pull request #106579 from timothyqiu/add-button-text
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Fix i18n for array property custom add button text
2025-07-30 09:03:47 -05:00
7b69fa2caa
Merge pull request #108950 from Calinou/editor-2d-apply-debanding-if-enabled
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Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-30 09:03:41 -05:00
711ecb5921
Merge pull request #108816 from Rindbee/save-the-changes-before-duplicating-resource-files
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Save the changes before duplicating resource files
2025-07-30 09:03:38 -05:00
95c21f6a05
Merge pull request #108337 from fstxz/request_seq_int_cast
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DAP: Cast request's `seq` value to int
2025-07-28 10:49:33 -05:00
7c5bb585a5
Fix gizmo update if select changes outside 3D view
2025-07-28 16:42:23 +02:00
3c9f065e27
Merge pull request #102258 from Squamto/master
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Fix Error when connecting signal with unbinds not yet existing function
2025-07-27 10:28:31 -05:00
246a9026ab
Merge pull request #106861 from VojtaStruhar/106776-column-alignment
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Align autoload popup columns to the left
2025-07-27 10:28:30 -05:00
aa086fa0d5
Fix Editor crash during first scan in headless import mode.
2025-07-27 04:55:23 +03:00
096f0288ba
Fix Error when connecting signal with unbinds not yet existing function
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When a Signal with unbinds was connected to a non-existing function, the connection attempt was made before the function was created.
I moved the creation of the function in front of the connection attempt.
2025-07-26 19:57:08 +02:00
005ceee84a
Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-25 23:04:54 +02:00
0dd9178269
Merge pull request #108893 from WhalesState/editor-wayland
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Fix `ProgressDialog` errors during first scan.
2025-07-25 11:08:15 -05:00
cfb6dc4dc0
Save the changes before duplicating resource files
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First synchronize the in-memory data to the file, and then copy the file.
This can avoid differences between the copied file and the source file.
2025-07-25 21:27:07 +08:00
0123521643
Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
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Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
1cc459d86f
Fix Editor wayland first scan task error.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-07-25 01:05:15 +03:00
0d1d3ead8b
Merge pull request #108381 from timothyqiu/shader-side-toggle
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Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
ebb322ad17
Merge pull request #108914 from bruvzg/no_bake
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Remove selective shader baking.
2025-07-24 14:23:45 -05:00
052baba905
Merge pull request #107685 from KoBeWi/useless_documentation
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Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
7755a85c52
Merge pull request #108887 from WhalesState/spring-bone
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Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00
2bfc3212ad
Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
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Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
b0055592fb
Merge pull request #108336 from arkology/find-in-files-translation
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Fix and improve auto-translation for `FindInFiles`
2025-07-23 13:27:07 -05:00
5c1db3203d
Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
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Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
65c8aa444f
Merge pull request #95914 from kitbdev/fix-drop-node-on-line
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Fix dropping Node into script on non-empty line
2025-07-23 13:27:05 -05:00
a85fbd8647
Merge pull request #102601 from kitbdev/fix-script-toggle-comment-empty
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Fix error when toggling comment with empty lines
2025-07-23 13:27:04 -05:00
ba424d22ce
Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
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Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
57719ca9e2
Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
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Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
3df6492a6e
Fix i18n for array property custom add button text
2025-07-23 09:41:33 +08:00
11c2d4fb39
fix spring bone 3d being disabled with 3d physics
2025-07-23 03:16:15 +03:00
d492b665c3
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-22 14:40:26 -07:00
38dcf25aca
Fix shader editor menu switch on hover
2025-07-22 22:36:46 +02:00
0d18575ad1
Fix error when toggling comment with empty lines
2025-07-22 15:37:54 -04:00
732a35dfc5
Fix dropping Node into script on non-empty line
2025-07-22 15:34:31 -04:00
1d4ea7ab3b
Merge pull request #108570 from syntaxerror247/reduce-gizmo-scale
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Android Editor: Reduce default gizmo scale multiplier
2025-07-22 11:20:11 -05:00
3843a30b53
Merge pull request #108825 from bruvzg/fix_run_opt_icons
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Fix editor one-click icons not showing.
2025-07-22 11:20:10 -05:00
8d04657ec8
Merge pull request #108692 from m4gr3d/fix_debugger_immediate_disconnect
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Fix debugger immediate disconnect
2025-07-22 11:20:08 -05:00
40f107de9f
Merge pull request #108721 from Giganzo/hidden-scrollbar
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Fix hidden scrollbar in editor settings
2025-07-22 11:20:07 -05:00
90191a53d3
Merge pull request #108651 from Alex2782/fix_save_confirmation
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Prompt to save modified scene missing when quitting editor with running project.
2025-07-22 11:20:06 -05:00
e407f55fbf
Fix editor one-click icons not showing.
2025-07-21 12:18:44 +03:00
2554434cd9
Fix allow any descendant to be used as a Root Type in Scene Import
2025-07-20 15:27:05 -06:00
9a050c5c12
Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-19 18:28:03 +08:00
f26a66c630
Bug Fixes
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More detailed logic to fix 3 errors.
* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.
* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.
* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
f713a20c94
Fix debugger immediate disconnect
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Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
711f49d12b
Fix and improve auto-translation for FindInFiles
2025-07-18 22:49:07 +03:00
f985abbf83
Align autoload columns to the left
2025-07-18 20:28:56 +02:00
6118bc241b
Merge pull request #108474 from h1v9/master
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Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
b3c7bebfb7
Merge pull request #108122 from Kazuo256/fix-107059
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Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
d98a2d2e5e
Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
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Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
74ee47e31e
Merge pull request #108645 from Changryy/check-resource-before-load
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Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00