Commit Graph

18967 Commits

Author SHA1 Message Date
caa2a388bb Serialization of Callable now works with bind and unbind at the same time
Removed exclusivity between unbind and bind in many places, both on display elements, connection dock and within serialization.

A signal can now be connected with both unbound and bound arguments through the editor
2025-08-10 12:26:46 +02:00
9e46d698b5 Merge pull request #108772 from timothyqiu/second-level-inherit
Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-30 09:03:48 -05:00
5c3990c173 Merge pull request #106579 from timothyqiu/add-button-text
Fix i18n for array property custom add button text
2025-07-30 09:03:47 -05:00
7b69fa2caa Merge pull request #108950 from Calinou/editor-2d-apply-debanding-if-enabled
Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-30 09:03:41 -05:00
711ecb5921 Merge pull request #108816 from Rindbee/save-the-changes-before-duplicating-resource-files
Save the changes before duplicating resource files
2025-07-30 09:03:38 -05:00
95c21f6a05 Merge pull request #108337 from fstxz/request_seq_int_cast
DAP: Cast request's `seq` value to int
2025-07-28 10:49:33 -05:00
7c5bb585a5 Fix gizmo update if select changes outside 3D view 2025-07-28 16:42:23 +02:00
3c9f065e27 Merge pull request #102258 from Squamto/master
Fix Error when connecting signal with unbinds not yet existing function
2025-07-27 10:28:31 -05:00
246a9026ab Merge pull request #106861 from VojtaStruhar/106776-column-alignment
Align autoload popup columns to the left
2025-07-27 10:28:30 -05:00
aa086fa0d5 Fix Editor crash during first scan in headless import mode. 2025-07-27 04:55:23 +03:00
096f0288ba Fix Error when connecting signal with unbinds not yet existing function
When a Signal with unbinds was connected to a non-existing function, the connection attempt was made before the function was created.

I moved the creation of the function in front of the connection attempt.
2025-07-26 19:57:08 +02:00
005ceee84a Fix debanding not being used in the 2D editor when enabled in Project Settings 2025-07-25 23:04:54 +02:00
0dd9178269 Merge pull request #108893 from WhalesState/editor-wayland
Fix `ProgressDialog` errors during first scan.
2025-07-25 11:08:15 -05:00
cfb6dc4dc0 Save the changes before duplicating resource files
First synchronize the in-memory data to the file, and then copy the file.
This can avoid differences between the copied file and the source file.
2025-07-25 21:27:07 +08:00
0123521643 Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
1cc459d86f Fix Editor wayland first scan task error.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-07-25 01:05:15 +03:00
0d1d3ead8b Merge pull request #108381 from timothyqiu/shader-side-toggle
Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
ebb322ad17 Merge pull request #108914 from bruvzg/no_bake
Remove selective shader baking.
2025-07-24 14:23:45 -05:00
052baba905 Merge pull request #107685 from KoBeWi/useless_documentation
Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
9c325d0f91 Remove selective shader baking. 2025-07-23 23:02:43 +03:00
7755a85c52 Merge pull request #108887 from WhalesState/spring-bone
Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00
2bfc3212ad Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
b0055592fb Merge pull request #108336 from arkology/find-in-files-translation
Fix and improve auto-translation for `FindInFiles`
2025-07-23 13:27:07 -05:00
5c1db3203d Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
65c8aa444f Merge pull request #95914 from kitbdev/fix-drop-node-on-line
Fix dropping Node into script on non-empty line
2025-07-23 13:27:05 -05:00
a85fbd8647 Merge pull request #102601 from kitbdev/fix-script-toggle-comment-empty
Fix error when toggling comment with empty lines
2025-07-23 13:27:04 -05:00
ba424d22ce Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
57719ca9e2 Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
3df6492a6e Fix i18n for array property custom add button text 2025-07-23 09:41:33 +08:00
11c2d4fb39 fix spring bone 3d being disabled with 3d physics 2025-07-23 03:16:15 +03:00
d492b665c3 Fix crash in SceneTreeDock when closing a scene with a selected node 2025-07-22 14:40:26 -07:00
38dcf25aca Fix shader editor menu switch on hover 2025-07-22 22:36:46 +02:00
kit
0d18575ad1 Fix error when toggling comment with empty lines 2025-07-22 15:37:54 -04:00
kit
732a35dfc5 Fix dropping Node into script on non-empty line 2025-07-22 15:34:31 -04:00
1d4ea7ab3b Merge pull request #108570 from syntaxerror247/reduce-gizmo-scale
Android Editor: Reduce default gizmo scale multiplier
2025-07-22 11:20:11 -05:00
3843a30b53 Merge pull request #108825 from bruvzg/fix_run_opt_icons
Fix editor one-click icons not showing.
2025-07-22 11:20:10 -05:00
8d04657ec8 Merge pull request #108692 from m4gr3d/fix_debugger_immediate_disconnect
Fix debugger immediate disconnect
2025-07-22 11:20:08 -05:00
40f107de9f Merge pull request #108721 from Giganzo/hidden-scrollbar
Fix hidden scrollbar in editor settings
2025-07-22 11:20:07 -05:00
90191a53d3 Merge pull request #108651 from Alex2782/fix_save_confirmation
Prompt to save modified scene missing when quitting editor with running project.
2025-07-22 11:20:06 -05:00
e407f55fbf Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
2554434cd9 Fix allow any descendant to be used as a Root Type in Scene Import 2025-07-20 15:27:05 -06:00
9a050c5c12 Fix root auto-translate mode ignored for child nodes when generating POT 2025-07-19 18:28:03 +08:00
f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
f713a20c94 Fix debugger immediate disconnect
Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
711f49d12b Fix and improve auto-translation for FindInFiles 2025-07-18 22:49:07 +03:00
f985abbf83 Align autoload columns to the left 2025-07-18 20:28:56 +02:00
6118bc241b Merge pull request #108474 from h1v9/master
Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
b3c7bebfb7 Merge pull request #108122 from Kazuo256/fix-107059
Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
d98a2d2e5e Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
74ee47e31e Merge pull request #108645 from Changryy/check-resource-before-load
Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00