Commit Graph

59687 Commits

Author SHA1 Message Date
2c22a0a590 Additional docs: c# mainloop needs to be registered in the global class
(cherry picked from commit 3122b368c0)
2024-03-11 15:17:18 +01:00
6400a1fd62 Fix "dimensionnal" typo
(cherry picked from commit 9472ccbcdd)
2024-03-11 15:16:57 +01:00
ccc8472c57 Fix some leftover references to hint_albedo in docs
(cherry picked from commit e5266f71b9)
2024-03-11 15:16:37 +01:00
aca96eb406 Fix function description for Font.get_char_size()
Removed description implying you can pass a second char in order to account for kerning

(cherry picked from commit c9bc54637b)
2024-03-11 15:14:42 +01:00
48f0e5f12b Document using RichTextLabel's meta_clicked to handle clickable URLs
(cherry picked from commit ea03154a27)
2024-03-11 15:14:10 +01:00
fb55840d92 Document initial position project settings not affecting run from editor
(cherry picked from commit d3df15f823)
2024-03-11 15:13:42 +01:00
aaf1928940 Improve documentation on Android package unique name
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.

(cherry picked from commit 111908c4ed)
2024-03-11 15:13:16 +01:00
002028ea40 Fix docs for Color class regarding bits per component.
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )

(cherry picked from commit 0e977e087c)
2024-03-11 15:12:55 +01:00
5a0f95edd2 Document OS.execute() limitations on Android
(cherry picked from commit d94ee14123)
2024-03-11 15:12:22 +01:00
5b63622726 Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
(cherry picked from commit 02faccd14f)
2024-03-11 15:11:17 +01:00
c3d9191f33 Fix inverted link in docs
Title and url were swapped

(cherry picked from commit 17000bf8c3)
2024-03-11 15:10:39 +01:00
263616aab0 Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
(cherry picked from commit 2ba6066d5d)
2024-03-11 15:10:11 +01:00
84b8c3275d Mention and deprecate InputEventJoypadButton's pressure
(cherry picked from commit 25c0c95960)
2024-03-11 15:09:01 +01:00
2bbd4aabdb Tweak XROrigin3D documentation
(cherry picked from commit 552403d581)
2024-03-11 15:07:42 +01:00
968f592984 Overhaul Transform3D documentation
(cherry picked from commit 64ba22a9a7)
2024-03-11 15:06:22 +01:00
acea2c5424 Add documentation to EditorExportPlatformWeb
(cherry picked from commit 7ffacb5d49)
2024-03-11 15:05:09 +01:00
f2abdd143e Add missing documentation for AudioStream & AudioStreamPlayback
(cherry picked from commit 8f4598bad4)
2024-03-11 15:04:48 +01:00
316d3d8a0d Add a few notes to Sprite3D's documentation
(cherry picked from commit 8ca47c981d)
2024-03-11 15:04:25 +01:00
90871bc800 Overhaul documentation about MIDI support
(cherry picked from commit 8723d116c4)
2024-03-11 15:03:28 +01:00
0f38f50e97 Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
(cherry picked from commit f16f8bf39b)
2024-03-11 15:03:07 +01:00
755620e364 Document Bounce = 1.0 not being sufficient for infinite energy conservation
(cherry picked from commit 7ff1704b1b)
2024-03-11 15:02:49 +01:00
41648610cc Improve docs on how ParallaxLayer mirroring works.
I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.

(cherry picked from commit 40813b68f0)
2024-03-11 15:02:16 +01:00
5960a15a46 Clarify Tween.set_parallel()
(cherry picked from commit 207bd34aa5)
2024-03-11 15:00:50 +01:00
14bd7d061f Fix shader cache with transform feedback on some android devices
(cherry picked from commit d31d3e503e)
2024-03-11 15:00:44 +01:00
ACB
f4ac543b99 Make RID_Owner<Texture> threadsafe in TextureStorage for gles3
(cherry picked from commit 09d2c09434)
2024-03-11 15:00:44 +01:00
9547818cc0 Do not reflect the origin lines in a mirror
(cherry picked from commit 59c75b074a)
2024-03-11 15:00:44 +01:00
8e31ea244b Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
2024-03-11 15:00:44 +01:00
63b1d100fb Make dummy rendering server appear as a high end platform
to fix vulkan shader compile error when exporting

(cherry picked from commit f6aabd2b72)
2024-03-11 15:00:44 +01:00
5f92e6e7e3 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
(cherry picked from commit 21ade7f0f7)
2024-03-11 15:00:44 +01:00
9926e7e8fa Add shader_cache_dir_valid check to _save_to_cache
(cherry picked from commit a365c070b3)
2024-03-11 15:00:44 +01:00
3797140b7d [Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
(cherry picked from commit 620e194727)
2024-03-11 15:00:44 +01:00
7e80c69d49 [Windows] Always use ANGLE in ARM builds.
(cherry picked from commit b65635ae51)
2024-03-11 15:00:44 +01:00
35e5b150b3 Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs.
(cherry picked from commit 54747fab72)
2024-03-11 15:00:44 +01:00
e46cba13ed Remove GI methods in parentheses from light baking options
(cherry picked from commit ce488930ea)
2024-03-11 15:00:44 +01:00
2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages
(cherry picked from commit ead36fdcc4)
2024-03-11 15:00:43 +01:00
138b3ded67 Ensure Camera2D scroll is updated on transform like 3.x
(cherry picked from commit 734166f796)
2024-03-11 15:00:43 +01:00
d19d2ca307 Fix property hints for parsed collision mask
In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.

Fixes #88154.

(cherry picked from commit 0831ea0c52)
2024-03-11 15:00:43 +01:00
abde3b53da Fix wrong indexing when generating dummy tangents in GLTF import
(cherry picked from commit 14c776f798)
2024-03-11 15:00:43 +01:00
6ba9c6bf6d Avoid singularity when generated tangents and validate that tangents are good enough when using compression
(cherry picked from commit 781cd27fe4)
2024-03-11 15:00:43 +01:00
43eae4312d Add obj importer changes to use ImporterMesh.
(cherry picked from commit 1430f0b67d)
2024-03-11 15:00:43 +01:00
a61a84ff09 Properly calculate binormal when creating SurfaceTool from arrays
(cherry picked from commit f267b2aa87)
2024-03-11 15:00:43 +01:00
4142e57082 Fix crash when using OpenXR extension wrappers from GDExtension
(cherry picked from commit 713ea0629a)
2024-03-11 15:00:43 +01:00
17e50c629c Fix owner when importing meshes
Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.

(cherry picked from commit c58607c32f)
2024-03-11 15:00:43 +01:00
3d4c2fa7da Fix inefficient list iteration in Node
(cherry picked from commit 75ba837612)
2024-03-11 15:00:43 +01:00
b254088b7a Fix global position for InputEventMouse in viewport::push_input
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.

(cherry picked from commit 8de39911c8)
2024-03-11 15:00:43 +01:00
34010bf4d2 Editor: Fix _parse_category() is not called for custom categories
(cherry picked from commit 547f03b6d7)
2024-03-11 15:00:43 +01:00
d771bc6084 [macOS] Fix changing main menu item names.
(cherry picked from commit 112f489449)
2024-03-11 15:00:43 +01:00
d5ac4564b0 Remove workaround in GLTF exporter that double converts ra textures to rg
(cherry picked from commit 4f41b94943)
2024-03-11 15:00:43 +01:00
6451422e72 Add missing variablesReference field to DAP evaluate request
(cherry picked from commit c07991ef36)
2024-03-11 15:00:43 +01:00
7eb4e71147 Fix reporting exit code when command line export fails
Fixes #83042.

(cherry picked from commit 51bfda9446)
2024-03-11 15:00:43 +01:00