c040e8f93a
Document missing character behavior when drawing text with fonts
...
See #40405 .
(cherry picked from commit 7735d8d0ce )
2020-09-04 08:50:32 +02:00
e882d535a7
Mention Viewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 07:57:01 +03:00
d773de6d24
Document how renaming the project affects the user data path
...
(cherry picked from commit 386f86cddf )
2020-09-01 21:02:19 +02:00
be126bfd55
Document RigidBodies in character mode never sleeping automatically
...
See #7996 .
(cherry picked from commit 5fbf709ca2 )
2020-09-01 21:01:58 +02:00
b0a6439df9
doc/FileDialog: warn about access limitations in sandboxed apps
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit 1ddb0e56ac )
2020-09-01 21:01:32 +02:00
ef7675a053
Document support for normal and specular maps in AnimatedSprite2D
...
This closes #38509 .
(cherry picked from commit 8d0099f5fc )
2020-09-01 21:00:58 +02:00
cc3b69cf7b
Reference the online documentation in collision layer/mask properties
...
See https://github.com/godotengine/godot-docs/pull/3863 .
(cherry picked from commit c73c327bab )
2020-08-31 15:55:11 +02:00
727bce727b
OptionButton.xml word order fix
...
Change word order of 'Emitted the when...' into 'Emitted when the...'
(cherry picked from commit 8f082d63c6 )
2020-08-31 15:29:44 +02:00
57810f851c
Explain editor usage of current_animation
...
(cherry picked from commit 70ce86ad29 )
2020-08-31 15:29:43 +02:00
fdb5561e55
Updated cursor positioning description for File open()
...
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
(cherry picked from commit 5e77eea216 )
2020-08-31 15:29:43 +02:00
1f7f28a1eb
Document HTTPRequest not supporting request data with GET method
...
This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
(cherry picked from commit 2f577facc9 )
2020-08-31 15:29:43 +02:00
6eee52e49b
Improve the documentation related to overriding GUI theme items
...
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
(cherry picked from commit 2a8bbda2a7 )
2020-08-31 15:29:43 +02:00
92a1c168ea
Clarify get_data texture method
...
(cherry picked from commit 635c9761a0 )
2020-08-31 15:29:43 +02:00
dd057d36dc
Document the GDScript debugger not supporting Thread yet
...
See https://github.com/godotengine/godot/issues/2446 .
(cherry picked from commit dec20883c1 )
2020-08-31 15:29:42 +02:00
a23c0aca87
Clarify that KEY_BACK is unrelated to the Back button on Android
...
This closes #19325 .
(cherry picked from commit 359c95156a )
2020-08-31 15:29:42 +02:00
dea530d5ca
Add information to get thread id
...
(cherry picked from commit aa08023115 )
2020-08-31 15:29:42 +02:00
14e1c83350
Improve touch screen button description
...
(cherry picked from commit 416cac96fa )
2020-08-31 15:29:42 +02:00
45e596e02f
Document where the center of mass is for RigidBody nodes
...
(cherry picked from commit 555f4f3e17 )
2020-08-31 15:29:42 +02:00
96ad9dc4c6
Document supported platforms for Input.get_accelerometer() and related
...
This closes #41303 .
(cherry picked from commit eee704e6f6 )
2020-08-31 15:29:41 +02:00
8466f9147b
Mention listener node in AudioStreamPlayer3D description
...
(cherry picked from commit 51367c1bcf )
2020-08-31 15:29:41 +02:00
d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
...
(cherry picked from commit 4f13a7f47f )
2020-08-31 15:29:41 +02:00
2e1e1af1d2
Add defaults to tilemap set_cell function example
...
(cherry picked from commit 43ab91ca02 )
2020-08-31 15:29:41 +02:00
b76aa91402
Mention performance caveats about find_node() and find_parent()
...
See https://github.com/godotengine/godot-proposals/issues/1303 .
(cherry picked from commit ab2f41f598 )
2020-08-31 15:29:31 +02:00
7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
...
Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
90ba819e7b
Documentation: specify how WindowDialog's default title bar is made
2020-08-31 16:17:53 +06:30
3b080845a8
Link to 2D Sprite animation tutorial in relevant class documentations
...
(cherry picked from commit 6d62e8b917 )
2020-08-25 12:58:31 +02:00
e880956943
Mention that body_set_state is deferred
...
(cherry picked from commit 255129a5d9 )
2020-08-25 12:58:24 +02:00
dbb0ad3b59
doc: Sync classref with current source
2020-08-21 02:33:44 +02:00
5954f82e44
Update CollisionShape2D doc
...
(cherry picked from commit fe8d998858 )
2020-08-21 02:28:28 +02:00
cd2da16d63
Clarify points in Line2D doc
...
(cherry picked from commit 3c9c541c59 )
2020-08-21 02:28:18 +02:00
13175b6387
Document limitations related to centering text with RichTextLabel
...
This is a relatively common question on various community channels.
(cherry picked from commit 95c2e43095 )
2020-08-21 02:28:18 +02:00
f90931c47a
Add more error explanations in the BMP image loader
...
This closes #32166 and closes #30629 .
(cherry picked from commit 40485e2479 )
2020-08-21 02:28:17 +02:00
a6f0810d51
Make the lack of AtlasTexture support in AnimatedTexture more prominent
...
See https://github.com/godotengine/godot/issues/33855 .
(cherry picked from commit a7ad7ce3bd )
2020-08-21 02:28:17 +02:00
5bc06c7014
Viewport Usage enumeration
...
Mention that 3D effects are not available when using USAGE_2D
2020-08-20 17:54:14 +03:00
9bf5a0b791
Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
...
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
910c554a1a
iOS Export: Add a method to embed a framework
...
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
5a3096a1cd
Merge pull request #41088 from clayjohn/DOCS-32-Sprite3D
...
Update Sprite3D docs to reflect recent changes
2020-08-18 23:38:58 +02:00
62256e0b3a
Reference Range signals in the Slider class documentations
...
See https://github.com/godotengine/godot-docs/issues/3837 .
(cherry picked from commit eaa52cbb36 )
2020-08-17 11:05:04 +02:00
d4740ee643
Document the lack of kerning support in DynamicFont
...
(cherry picked from commit e506479fce )
2020-08-17 11:04:32 +02:00
e283d4b5c8
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
(cherry picked from commit d2d4c1c957 )
2020-08-14 00:32:05 +02:00
7ce476c425
Expose NOTIFICATION_POST_ENTER_TREE
...
(cherry picked from commit 677796a2c3 )
2020-08-14 00:32:05 +02:00
b62872d5bc
Documentation: clarify the indent parameter of JSON.print
...
(cherry picked from commit 3609351788 )
2020-08-14 00:32:05 +02:00
f592600ee8
Mention that Array.front/back throw error if empty
...
(cherry picked from commit 4ff1a34171 )
2020-08-14 00:32:05 +02:00
58a30199b4
grow_mask() description added
...
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
(cherry picked from commit 1c61c8ab55 )
2020-08-14 00:32:05 +02:00
5433b8470c
Improve Vector2.angle() description
...
(cherry picked from commit a09078e64b )
2020-08-14 00:32:05 +02:00
71bad8dba6
Add option to disable virtual keyboard for TextEdit
...
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
8fdbf61df8
Update Sprite3D docs to reflect recent changes
2020-08-06 13:10:39 -07:00
793694fc40
Mention caveats for popup_exclusive in the WindowDialog documentation
...
This closes #41045 .
2020-08-05 12:01:31 +02:00
fc7451204e
Improve JSON-related documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3848 .
(cherry picked from commit 930e10ffff )
2020-07-31 13:09:21 +02:00
3869b82bc1
Added missing information about File.open_encrypted function to docs.
...
(cherry picked from commit 3f6a7c74e3 )
2020-07-31 13:08:59 +02:00