Commit Graph

546 Commits

Author SHA1 Message Date
204f3bd58d TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently
(cherry picked from commit a0253e593c)
2024-01-23 16:54:02 +01:00
5bb54d3184 Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).

(cherry picked from commit 426e18fd37)
2023-10-24 17:08:57 +02:00
f5130502be Use EWMH for DisplayServerX11::_window_minimize_check() implementation
(cherry picked from commit 5666656d42)
2023-10-19 21:49:00 +02:00
02c6d985b8 Fix native popups auto-closing when interacting with non-client area.
(cherry picked from commit e26a6c36c8)
2023-10-19 21:45:11 +02:00
df0ebc6dfc SCons: Fix Python 3.12 SyntaxError with regex escape sequences
(cherry picked from commit b362976504)
2023-10-03 20:45:35 +02:00
21da3f3847 [X11] Do not fail DisplayServer init if non-essential extensions are missing.
(cherry picked from commit acff87ffda)
2023-09-21 15:28:23 +02:00
58ff96b8b7 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.

(cherry picked from commit 8de98dbf21)
2023-09-21 14:57:13 +02:00
8be838481d Allow unbundling OpenXR (for Linux distros)
Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.

(cherry picked from commit 34a07b81ae)
2023-09-20 22:44:05 +02:00
cdce948473 Fix GCC -Wmaybe-uninitialized warnings
(cherry picked from commit efdff9cbc2)
2023-09-20 22:44:04 +02:00
30ab0e2cf4 Fix Linux move_to_trash wrongly reporting files as not found
We can't rely on the error code from `gio` or `kioclient5`, in my
rudimentary testing they return `1` for both missing files and other
situations like not having a Trash can on the mounted volume.

Fixes #79108.

(cherry picked from commit a6e75f3971)
2023-07-11 12:21:28 +02:00
6ec2d6d7d0 Linux: Fix build with use_sowrap=no and various warnings/errors
(cherry picked from commit dcd16a5750)
2023-07-11 12:21:28 +02:00
4c1c26979b Linux: Link libsquish directly when unbundling, .pc file unreliable
(cherry picked from commit b3b4f4c1c9)
2023-07-10 17:46:08 +02:00
da1e511f11 Linux: Allow unbundling brotli to use system library
(cherry picked from commit 153c4a4c4f)
2023-07-10 17:11:22 +02:00
90446fe9f3 SCons: Move platform logo/run icon to export folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
356a602186 Merge pull request #74511 from AThousandShips/win_cursor_fix
Fix clearing custom cursor
2023-06-20 00:00:57 +02:00
01e84b1da1 Merge pull request #67158 from amoriqbal/fix_error_message
Fix the conditions for firing 'No such file or directory' error on Linux `move_to_trash`
2023-06-19 10:26:50 +02:00
28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
2d2b2cadfa Fix bsd feature tag includes only "other BSDs" 2023-06-15 16:25:18 +03:00
5c57b3aba4 Fix docs after renaming export option 2023-06-12 23:59:55 +02:00
54a8adfd50 Merge pull request #75984 from KoBeWi/ConsoleMcWrap
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
9e4315bb50 Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
2ae5a0704a X11: Fix vformat ambiguous int types for GCC 10 (again) 2023-06-07 14:57:51 +02:00
2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
0010b34a37 Merge pull request #75099 from mxnemu/add-default-x11-error-handler
[Linux/X11] Add a default error handler for X11 to avoid crashes.
2023-06-05 18:04:49 +02:00
nee
b13c82e964 [Linux/X11] Add a default error handler for X11 to avoid crashes.
The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.

This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
e15f37945b [Linux/TTS] Cache TTS voice list. 2023-06-02 14:00:52 +03:00
c670c4334a Merge pull request #65902 from MJacred/editor/copysysteminfo
Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
9e5bf3d589 Copy system info to clipboard + Update bug_report.yml
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
51dfdfab96 Build JoypadLinux sandbox detection method only with udev
Fixes an `unused-function` warning when building with `udev=no`.
2023-05-25 04:47:43 +02:00
9dc286967f X11: Fix vformat ambiguous int types for GCC 10
The build would fail with GCC 10 from our Linux SDK used for official builds.
2023-05-23 11:27:28 +02:00
5b9984b5a2 Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
265c70a369 Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
788cb74cc6 Linux: Don't use udev for joypad hotloading when running in a sandbox
udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.

Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.

Fixes #76879.
2023-05-12 11:30:16 +02:00
258fabdbb3 Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
1c07717d3e Merge pull request #76974 from dsnopek/linuxbsd-feature-tags
Fix 'linux' and specific BSD feature tags
2023-05-12 10:06:08 +02:00
03053eaf19 Merge pull request #76957 from Riteo/dbus-check
Check DBus loading status before attempting to detect its version
2023-05-12 10:04:33 +02:00
6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
87fcee2d7f Fix 'linux' and specific BSD feature tags 2023-05-11 16:58:52 -05:00
a7542070ae Check DBus loading status before attempting to detect its version
Fixes two related segfaults caused by running the DBus version check
unconditionally and potentially calling null function pointers.

This was clearly an oversight as all the other wrappers have proper
loading status checks.
2023-05-11 19:29:10 +02:00
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
0c7c35bdc6 Merge pull request #76924 from stolk/fixuninit
x11: Do not use uninitialized timestamps.
2023-05-11 11:48:23 +02:00
a1db628eb3 Merge pull request #76856 from HolonProduction/macos-specific
Don't expose macOS and iOS specific display servers.
2023-05-11 11:47:58 +02:00
ddcb2d157d Don't expose mac specific display server. 2023-05-11 11:02:08 +02:00
7a2e350d2b x11: Do not use uninitialized timestamps.
Fixes #76922
2023-05-10 11:27:14 -07:00
e4d052e284 Ensure WindowData minimized/maximized are mutually exclusive
The window manager can break the assumption that
fullscreen/maximized/minimized values are mutually exclusive.
2023-05-08 20:23:45 -04:00
273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
8f7b09916d Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
628f3b2f79 [OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory. 2023-04-24 14:08:55 +03:00
303bf247de Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
a5128e71bb [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00