Commit Graph

3237 Commits

Author SHA1 Message Date
bdbbed8ea9 Revise fog blending to fix over-darkening/borders.
This can result in low fog densities being a bit brighter, which may need slight adjustment in your scenes.

In exchange, volumetrics now blend smoothly together with the scene and regular fog.

Fixes #101514
2025-10-24 13:15:26 -07:00
beac359f87 Merge pull request #111957 from clayjohn/RD-timeout
Sync final frame after finalizing RD to ensure that nothing is in use on the GPU when we free the RD
2025-10-23 15:34:00 -05:00
da593d0c16 Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour
Improve `Environment` adjustments (favor old behavior and quality).
2025-10-23 11:03:56 -05:00
bad8f531a8 Sync final frame after finalizing RD to ensure that nothing is in use on the GPU when we free the RD 2025-10-23 08:20:54 -07:00
0c7f013c55 Improve Environment color adjustments; specifically brightness and HDR 2D contrast.
This commit changes adjustments to behave as follows for all rendering configurations:

- Apply brightness to linear-encoded values, preventing contrast, saturation, and hue from being affected.
- Apply contrast to perceptually uniform (nonlinear sRGB-encoded) values, matching existing behavior when HDR 2D is disabled and producing optimal visual quality.
- Apply saturation with even color channel weights. This causes brightness of certain colors to change, but matches existing behavior when HDR 2D is disabled.

Adjustments are applied after glow and tonemapping to match existing behavior.
2025-10-23 11:08:49 -04:00
3f34e38703 Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
b6b3e1ef9e Add Stretch Modes for Splash Screen
Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 -04:00
f61ee7bdf6 Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
da3bdacf64 Merge pull request #111210 from blueskythlikesclouds/ssr-overhaul
Overhaul screen space reflections.
2025-10-21 15:11:08 -05:00
c128886c63 Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
44451e6988 Fix incorrect failure code in screen_get_framebuffer_format
RenderingDevice::screen_get_framebuffer_format should return a value of
type RenderingDevice::FramebufferFormatID which is an alias of int64_t
but it returns Error::FAILED with a value of 1. The compiler does not
complain because both types are integers but 1 corresponds to a valid
FramebufferFormatID, meaning a certain failure condition is missed.

This commit changes it to the correct value, INVALID_ID.
2025-10-21 15:26:26 +02:00
7613123048 fixes the lods array returned by mesh_get_surface 2025-10-16 17:26:48 -04:00
af584b1ba8 Do not begin a new frame during RenderingDevice's shutdown. 2025-10-16 13:47:18 -03:00
71031e4adb Merge pull request #108422 from stuartcarnie/108115_metal_cpu_read_bit
Metal: Fix `texture_get_data` other linear formats
2025-10-15 16:31:02 -05:00
a281e91c5a Metal: Fix texture_get_data other linear formats
Introduce a specialised `texture_get_data` for `RenderDeviceDriver`,
which can retrieve the texture data from the GPU driver for shared
textures (`TEXTURE_USAGE_CPU_READ_BIT`).

Closes #108115
2025-10-16 06:46:51 +11:00
b49aea89d0 Organize render surface sorting key for optimizing API performance. 2025-10-15 11:35:02 -03:00
36b92128b1 Merge pull request #110671 from allenwp/environment-glow-consistent
Blend glow before tonemapping and change default to screen.
2025-10-14 21:29:43 -07:00
1e9d0ff925 Merge pull request #111578 from Kaleb-Reid/fix-shadow-cull-material
Use correct shadow material in some cases in Mobile
2025-10-14 17:13:42 -05:00
8a8bd02860 Use correct shadow material in some cases in Mobile 2025-10-14 13:44:09 -07:00
0400b703e4 Merge pull request #111577 from Kaleb-Reid/fix-lightmap-luminance
Apply luminance multiplier in copy_cubemap_to_panorama
2025-10-14 10:31:34 -05:00
8173f43770 Apply luminance multiplier in copy_cubemap_to_panorama 2025-10-13 21:41:03 -07:00
c0c75561d2 Merge pull request #111129 from DarioSamo/particle-pipeline-deferral
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 19:29:00 -05:00
d3285f5468 Merge pull request #111185 from WhalesState/vp-disable-xr
More XR disable for Viewport and export.
2025-10-13 19:28:56 -05:00
7a49918c89 fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
ba268416d5 Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
cafc012b05 Blend Environment glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`.

Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-10 12:08:08 -04:00
8150cb9200 Merge pull request #111403 from AeioMuch/fix_double_precision_wrong_indexes
Fix wrong indices used for transform & UBO matrix for double precision build
2025-10-10 10:25:59 -05:00
dae2122388 Fix wrong indexes for double precision 2025-10-09 22:01:41 +02:00
bd9d1bf070 Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
f2d0ea6d40 Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
f457855148 Merge pull request #111227 from clayjohn/RD-scene-shader-crash
Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 17:15:11 -05:00
ef853bbc06 Merge pull request #111347 from Ivorforce/no-algorithm
Add `max()` to `Span`, replacing `<algorithm>` include from `rendering_device_commons.h`
2025-10-07 17:15:09 -05:00
c7276273d8 Fix scene shader crash due to rename of view matrix and inverse view matrix 2025-10-07 13:36:23 -07:00
1fa332cad4 Add max() to Span.
Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
2025-10-07 22:26:32 +02:00
9052d31c68 Merge pull request #111331 from Repiteo/scons/revert-cppextpath
Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-07 13:07:19 +02:00
fdc235f496 Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
b17aa3343a Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
9894256e3a More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
d1d28c0bcf Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
9f4f16c588 Merge pull request #110672 from Kaleb-Reid/fallback-scaling-type
Use correct scaling type when falling back to bilinear
2025-10-06 09:06:39 -05:00
f85dc0720d Merge pull request #111303 from Kaleb-Reid/fix-dof-msaa-mobile
Use resolved depth texture for DOF with MSAA in Mobile
2025-10-06 09:06:38 -05:00
686b56fae9 Merge pull request #106434 from Ivorforce/invert-hashfuncs
Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
d364dacac1 Merge pull request #110004 from Kaleb-Reid/divide-luminance
Divide screen texture by luminance multiplier in compatibility
2025-10-06 09:06:33 -05:00
30a0a41982 Merge pull request #111274 from chocola-mint/include-optimization-logger
Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
900bd07d10 Merge pull request #111125 from BlueCube3310/lightmap-sort-bitshift
Fix LightmapGI not being correctly applied to objects
2025-10-06 14:08:07 +02:00
ac8491ae72 Use resolved depth texture for DOF with MSAA in Mobile 2025-10-05 13:51:42 -07:00
ead282ff13 Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
ad600125df Rewrite HashMapHasherDefault based on type traits - it is now possible to declare a default hashing function for any type.
Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
2025-10-05 01:49:11 +02:00
1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
91167c3c23 Use correct AABB for SpotLight3Ds when spot_angle > 90 2025-10-04 02:12:51 -07:00