Commit Graph

100 Commits

Author SHA1 Message Date
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
50fae2b1a7 Optimize interpolation algorithms
Interpolation in the form of va + (vb - va) * c is faster and prevents floating point issues for int/string
Followup to https://github.com/godotengine/godot/pull/22786
2018-10-07 15:43:51 +02:00
44d82b3a07 Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
2018-10-07 10:58:45 +02:00
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
bbfc6f6985 Fixed int interpolation issue, closes #22763
When interpolating between two equal int values a and b, floating point
calculation imprecisions can result in different values depending on
the interpolation factor.
2018-10-06 15:52:42 +02:00
c4f14e091c Color: Fix rounding error converting from float to 8-bit
Fixes #16736.
2018-09-18 17:11:15 +02:00
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
d280b14e6e Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources) 2018-07-03 08:34:06 -03:00
2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
100a775260 Keep alpha when changing h, s or v on color
When modifying the h, s or v properties of a color in GDScript the alpha value needs to stay unchanged.
2018-04-22 17:00:45 +02:00
fefee533ae Fix names of Variant operators 2018-04-16 14:54:49 -03:00
4ee3f3251d Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
9f6c0c6eae Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
4d81e8afe6 Fix a potential bug hinted by clang 2018-03-13 17:10:28 +02:00
f4f92b55e1 Color:fix setting V switch S to old V value 2018-02-22 16:43:00 +07:00
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
b2617e72e5 Fix NEQ operation between 2 different Arrays
it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
d3a039cb2f Fix Color.r8/g8/b8/a8 being type float instead of type int 2017-10-19 12:36:06 -03:00
758accdcc2 Make variant_op jumptable const
Not doing this was a bit of an oversight
2017-09-25 18:29:44 +02:00
a124651280 Merge pull request #11549 from hpvb/fix-11543
Fix Dictionary set_named
2017-09-24 20:22:53 +02:00
57d438eb7a Fix Variant::get_named return when p_index is invalid 2017-09-24 14:50:51 -03:00
4d14d61bbc Fix Dictionary set_named
Reduz optimized field indexing in 3c85703 but the changes didn't apply
to dictionary so this code remained untouched. However, the logic for
validity checking was changed but not updated for the dictionary case.
2017-09-24 19:44:49 +02:00
ebaf2d89e9 Merge pull request #11473 from hpvb/fix-11466
Implement operator != on Pool*Array types
2017-09-24 15:59:59 +02:00
3c857033df Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
7b492e6a23 Implement operator != on Pool*Array types
These types previously had equality checks but not inequality checks.
Add these too.

This fixes #11466
2017-09-22 14:40:42 +02:00
6565cf3360 Allow equality checks between null and arbitrary types
Uninitialzed values in GDScript are of type NIL so not allowing null
comparisons did end up breaking some code.

This commit reenables NULL equality checks for all types. We're going to
have to figure out how to make this fast for the compiler later.
2017-09-20 22:14:38 +02:00
833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
85641c545b Be type-strict checking on equality checks
After a short discussion with @reduz and @karroffel we decided to make
all non number/number comparisons return type errors on comparisons.

Now bool == bool is allowed but Vector2 == Vector3 is a type error and
no longer 'not equal'. The same has been done for the != operators.

In addition I forgot to add some failures to some Object operators
meaning that there was a potential for a crasher.
2017-09-19 16:00:19 +02:00
36e8bee752 Fix accidental cast to Vector3 for Vector2 iter 2017-09-19 14:18:12 +02:00
137f8a58a8 Move Variant::evaluate() switch to computed goto
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
9d9cfc6f61 Implement +,-,/, * and negate operators for Color type. 2017-09-16 13:09:49 -04:00
111dae950d Revert "Don't allow division by false (zero)" 2017-09-15 23:39:09 +02:00
4f16baca43 Don't allow division by false (zero)
This fixes #10717
2017-09-15 22:02:22 +02:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
26a51c3c0b Reimplement for..in range() so that it always results in ints
Fixes #8278, fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
c3baf5eb3c Fix two typos from previous commit
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
04a6d2789e Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
adcc211feb Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to
fix #7354. This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.

Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.

This fixes #7354 and probably also fixes #6947
2017-02-14 13:32:23 +01:00