Commit Graph

33 Commits

Author SHA1 Message Date
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
723c0d730c Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes 2016-05-03 16:20:09 -05:00
a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
48524384d6 Fix Project Settings dialog add/delete global variable 2016-03-06 11:22:21 -03:00
dc7c6c19f3 Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
579ec65d36 Revert "Tree and PropertyEditor confirm value change on focus loss" 2016-01-23 11:20:54 -03:00
06cafeac0a Tree and PropertyEditor confirm value change on focus loss 2016-01-21 13:03:06 -03:00
94a60f408a Better search for SectionedPropertyEditor, added "All" section 2016-01-12 09:40:35 -03:00
eb7901c8b8 -Project settings can properly add/remove properties again, fixes #3177 2016-01-10 17:08:02 -03:00
1597082c85 -Ability to roll-back script-exported properties to their default value on the script, closes #2128 2016-01-02 20:17:31 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
fb01d18251 small fix for undo redo 2015-12-16 00:42:34 -03:00
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
fbda3c5d88 -remove (can be added back in editor settings) icons from property editor
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
d6d335f20c Make ItemListEditor plugin functional 2015-12-03 15:17:56 -03:00
82c8190013 Implement name filter to PropertyEditor
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
8fb19e5843 Auto select custom property value field when pop up, user can start typing to change value right away. 2014-02-27 22:19:30 +08:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00