ae1267d41c
Fix help page title indentation
2016-08-01 16:30:09 +08:00
af395cea42
Fix help search dialog titles
2016-07-09 16:12:15 +02:00
68868aabc6
Add subsequence search to tools
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Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
eb14373d69
Fixed editor help focus issues and input propagation
2016-06-09 18:26:47 +01:00
bf22e69822
deselect in help when click somewhere
2016-06-04 03:11:34 +09:00
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
4e59d1c51f
Fix for #4014 , changed to 2 instead of 3 chars to trigger search
2016-03-18 17:07:07 +01:00
61e63b635c
Merge pull request #3927 from TheHX/issue-3645
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Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
fdd1209276
The help page now show the entire object hierarchy
2016-03-05 14:44:39 -03:00
cc6a6ef08c
Added search box in Class List dialog (Script Editor)
2016-03-05 07:59:04 -03:00
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
9e4532d689
Implement support for [codeblock] tag in help
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It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
493d3c22ca
Fix editor help scroll to result
2015-11-27 20:11:49 -03:00
7aa2a2e62c
Merge pull request #2909 from neikeq/imp_2908
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Put 2D, 3D and Script editor table indexes in enum
2015-11-25 07:24:58 +01:00
8d97eef0fe
Put 2D, 3D and Script editor index in enum
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To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
a1059e3e3e
Merge pull request #2908 from neikeq/fix_editor_select
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Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
06957a8026
Fix Class Reference request from Inspector
2015-11-25 00:08:39 +01:00
bfe8df27bc
Fix switching between 2D/3D/Script
2015-11-25 00:07:32 +01:00
c591293718
Remember last help search
2015-11-24 22:33:26 +01:00
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
fa12ab8f02
Fix help display
2015-11-20 01:12:29 +01:00
a9a330645b
Merge branch 'master' into BBCodeDocs
2015-11-19 01:19:19 +01:00
081a236c67
-Merged Script and Help tabs
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
0f0dc1a5d3
BBCode is now allowed anywhere in the inline documentation.
2015-10-20 17:41:27 +02:00
f36d0fe4c5
Small readability fixes for the in-game class reference - fixes #2515 and #2393 (text spacing and top/left padding for the text area, respectively).
2015-09-29 22:38:23 -04:00
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
96a86fdf75
Fix #1898
2015-05-13 23:27:13 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
303ce0ea32
makes_editorhelp_uses_editor_settings_bg_color
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This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
6532aa627c
Fix some more incorrect bindings
2014-10-26 15:07:54 +01:00
24b545d6ea
Merge pull request #544 from marynate/PR-fix-help-history
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Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00
01632a824e
Bug Fixes
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-=-=-=-=-
-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
4a59f683d3
Fix bug help history overwrote by tree item selected call back
2014-06-23 23:44:36 +08:00
2614631931
User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog
2014-05-13 01:57:00 +08:00
ab76f54196
Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results
2014-05-06 19:21:21 +08:00
145b8c5e6f
Start working on script editor help
2014-05-06 19:20:59 +08:00
7ea3e8267a
-Fixed a few bugs in Viewport
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
f2a068984c
-run script in editor
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-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
8c1731b679
-project settings are saved when changed
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00