Commit Graph

38 Commits

Author SHA1 Message Date
94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
d9048309e4 Fix color selected with mouse scroll
Fix #7192
2016-11-28 01:58:01 +09:00
384625aa31 Emit "*_changed" signal in set_* 2016-11-14 04:21:29 +09:00
6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
f00e0b589f Fix pick color from screen. Closes #5853 2016-07-22 20:35:12 -03:00
7b846d62ac Color picker fixes:
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
 - fixed HS bars going outside the control area
 - fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
8cbb154466 Color picker was getting too much focus, made it get not as much focus.
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
400febf585 Add function to get the color picker dialog from ColorPickerButton, closes #4415 2016-06-19 02:08:22 -03:00
7b07bcaf44 fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
11b3b68c3f Stop ColorPicker's narcissism ( fixes #3592 )
Also prevent alpha in guidelines.
2016-02-06 00:26:54 -03:00
614cf481ce ColorPicker: Prevent regenerating hsv values every time. Fixes #3492 2016-02-05 23:35:15 -03:00
ddf21735ba -remove the !inside_tree error, fixes grab focus error, closes #3521 2016-02-01 21:32:47 -03:00
c927409f25 Get color constructor from ColorPicker 2016-01-26 19:10:56 -03:00
5d3fb49826 Focus and select line edit every time color is changed. Fixes #2586 2016-01-26 17:24:58 -03:00
e730d4b3d9 Add guide lines to visual editor. 2016-01-15 17:32:10 -03:00
d1ee2ab893 add screen color picking 2016-01-15 17:23:19 -03:00
ad2387f0be Add presets.
Also fix some bugs.

Fix a crash and a minor bug
2016-01-15 17:23:19 -03:00
1f3d6824c8 Move shaders to default theme and add shader_override related methods to Control class 2016-01-15 17:23:19 -03:00
dc7755ffcd Add a visual editor to color picker. 2016-01-15 17:23:19 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
1e4841dc52 drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
48ff50d447 Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode 2014-09-19 02:57:41 +02:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00