Commit Graph

432 Commits

Author SHA1 Message Date
a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
7b42c24550 Make auto translation inheritable 2024-02-15 16:51:19 -03:00
af28f87791 Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
5eb22a317d Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
cd07e73812 Remove GridMap navigation_layers leftover
Removes GridMap navigation_layers leftover.
2023-11-28 00:05:50 +01:00
1a1c542836 Implement automatic translation for ItemList 2023-10-23 10:14:08 +02:00
fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
8ddf73c74d Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
0ba19c3e4a Merge pull request #81914 from jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library
Update mesh list UI immediately after setting mesh library in gridmap
2023-09-20 15:18:28 +02:00
c9957d8907 Update meshes list UI immeditely after setting mesh library in gridmap 2023-09-20 10:51:19 +08:00
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
5f3cbcb55d fix some keys triggering their actions twice in GridMap 2023-09-11 03:04:25 +02:00
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
3a3ebbf4c9 Ensure the visibility is updated when entering the tree 2023-08-29 15:11:57 +08:00
4bba963f0a Merge pull request #80782 from KoBeWi/MessLibrary
Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
ecc3944b1e Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
4789759035 Fix GridMap shortcuts that should not be physical 2023-08-19 02:49:41 +02:00
f80f4eb390 Make gridmap shortcuts editable and not conflict with other plugins
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
42faab826d Fix GridMap tile picking when a search filter is applied 2023-06-21 12:02:07 +08:00
3158f6378e Merge pull request #78265 from caseyjoy/57068_gridmap_grid_position
Update GridMap editor grid location when required
2023-06-20 00:04:53 +02:00
0defaefdba Update GridMap editor grid location when required
The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.

This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.

Fixes #57068
2023-06-17 16:09:41 -06:00
25b2f1780a Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
366c9678ca Fix some invalid plugin edit calls 2023-06-11 22:15:54 +02:00
1740f7ea53 Add syntax highlighter icons 2023-05-29 20:42:54 +02:00
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
b78623dae6 Only change floors in GridMap editor when holding Ctrl/Cmd, not Shift
The Shift modifier frequently interfered with freelook's speed modifier,
which led to the floor level being accidentally changed.
2023-03-25 03:57:37 +01:00
cc02007e30 Fix GridMap free navigation RID error spam
Fixes GridMap free navigation RID error spam.
2023-03-21 12:19:36 +01:00
d8bad3eef5 Fix GridMap signal "cell_size_changed" disconnect error
Fixes GridMap signal "cell_size_changed" disconnect error.
2023-03-14 04:21:37 +01:00
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
624426f32e Fix GridMap 'cell_size_changed' signal not disconnecting properly
Fixes that a GridMap node would not disconnect from the 'cell_size_changed' signal when the new selected node is another valid GridMap.
2023-02-23 21:17:37 +01:00
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
63f95c0e58 Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
61f33e205c Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
d9c05f7fbd Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
eb88aef537 Add GridMap collision_priority
Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00