Commit Graph

2732 Commits

Author SHA1 Message Date
e882d535a7 Mention Viewport.render_target_clear_mode property is intended for 2D usage 2020-09-03 07:57:01 +03:00
d773de6d24 Document how renaming the project affects the user data path
(cherry picked from commit 386f86cddf)
2020-09-01 21:02:19 +02:00
be126bfd55 Document RigidBodies in character mode never sleeping automatically
See #7996.

(cherry picked from commit 5fbf709ca2)
2020-09-01 21:01:58 +02:00
b0a6439df9 doc/FileDialog: warn about access limitations in sandboxed apps
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 1ddb0e56ac)
2020-09-01 21:01:32 +02:00
ef7675a053 Document support for normal and specular maps in AnimatedSprite2D
This closes #38509.

(cherry picked from commit 8d0099f5fc)
2020-09-01 21:00:58 +02:00
cc3b69cf7b Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.

(cherry picked from commit c73c327bab)
2020-08-31 15:55:11 +02:00
727bce727b OptionButton.xml word order fix
Change word order of 'Emitted the when...' into 'Emitted when the...'

(cherry picked from commit 8f082d63c6)
2020-08-31 15:29:44 +02:00
57810f851c Explain editor usage of current_animation
(cherry picked from commit 70ce86ad29)
2020-08-31 15:29:43 +02:00
fdb5561e55 Updated cursor positioning description for File open()
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.

(cherry picked from commit 5e77eea216)
2020-08-31 15:29:43 +02:00
1f7f28a1eb Document HTTPRequest not supporting request data with GET method
This also improves the HTTPClient class documentation to be easier
to read and more informative.

This closes #40564.

(cherry picked from commit 2f577facc9)
2020-08-31 15:29:43 +02:00
6eee52e49b Improve the documentation related to overriding GUI theme items
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.

(cherry picked from commit 2a8bbda2a7)
2020-08-31 15:29:43 +02:00
92a1c168ea Clarify get_data texture method
(cherry picked from commit 635c9761a0)
2020-08-31 15:29:43 +02:00
dd057d36dc Document the GDScript debugger not supporting Thread yet
See https://github.com/godotengine/godot/issues/2446.

(cherry picked from commit dec20883c1)
2020-08-31 15:29:42 +02:00
a23c0aca87 Clarify that KEY_BACK is unrelated to the Back button on Android
This closes #19325.

(cherry picked from commit 359c95156a)
2020-08-31 15:29:42 +02:00
dea530d5ca Add information to get thread id
(cherry picked from commit aa08023115)
2020-08-31 15:29:42 +02:00
14e1c83350 Improve touch screen button description
(cherry picked from commit 416cac96fa)
2020-08-31 15:29:42 +02:00
45e596e02f Document where the center of mass is for RigidBody nodes
(cherry picked from commit 555f4f3e17)
2020-08-31 15:29:42 +02:00
96ad9dc4c6 Document supported platforms for Input.get_accelerometer() and related
This closes #41303.

(cherry picked from commit eee704e6f6)
2020-08-31 15:29:41 +02:00
8466f9147b Mention listener node in AudioStreamPlayer3D description
(cherry picked from commit 51367c1bcf)
2020-08-31 15:29:41 +02:00
d7065106ef State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
(cherry picked from commit 4f13a7f47f)
2020-08-31 15:29:41 +02:00
2e1e1af1d2 Add defaults to tilemap set_cell function example
(cherry picked from commit 43ab91ca02)
2020-08-31 15:29:41 +02:00
b76aa91402 Mention performance caveats about find_node() and find_parent()
See https://github.com/godotengine/godot-proposals/issues/1303.

(cherry picked from commit ab2f41f598)
2020-08-31 15:29:31 +02:00
7d825e2c05 Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
90ba819e7b Documentation: specify how WindowDialog's default title bar is made 2020-08-31 16:17:53 +06:30
3b080845a8 Link to 2D Sprite animation tutorial in relevant class documentations
(cherry picked from commit 6d62e8b917)
2020-08-25 12:58:31 +02:00
e880956943 Mention that body_set_state is deferred
(cherry picked from commit 255129a5d9)
2020-08-25 12:58:24 +02:00
dbb0ad3b59 doc: Sync classref with current source 2020-08-21 02:33:44 +02:00
5954f82e44 Update CollisionShape2D doc
(cherry picked from commit fe8d998858)
2020-08-21 02:28:28 +02:00
cd2da16d63 Clarify points in Line2D doc
(cherry picked from commit 3c9c541c59)
2020-08-21 02:28:18 +02:00
13175b6387 Document limitations related to centering text with RichTextLabel
This is a relatively common question on various community channels.

(cherry picked from commit 95c2e43095)
2020-08-21 02:28:18 +02:00
f90931c47a Add more error explanations in the BMP image loader
This closes #32166 and closes #30629.

(cherry picked from commit 40485e2479)
2020-08-21 02:28:17 +02:00
a6f0810d51 Make the lack of AtlasTexture support in AnimatedTexture more prominent
See https://github.com/godotengine/godot/issues/33855.

(cherry picked from commit a7ad7ce3bd)
2020-08-21 02:28:17 +02:00
5bc06c7014 Viewport Usage enumeration
Mention that 3D effects are not available when using USAGE_2D
2020-08-20 17:54:14 +03:00
9bf5a0b791 Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
910c554a1a iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
5a3096a1cd Merge pull request #41088 from clayjohn/DOCS-32-Sprite3D
Update Sprite3D docs to reflect recent changes
2020-08-18 23:38:58 +02:00
62256e0b3a Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.

(cherry picked from commit eaa52cbb36)
2020-08-17 11:05:04 +02:00
d4740ee643 Document the lack of kerning support in DynamicFont
(cherry picked from commit e506479fce)
2020-08-17 11:04:32 +02:00
e283d4b5c8 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.

(cherry picked from commit d2d4c1c957)
2020-08-14 00:32:05 +02:00
7ce476c425 Expose NOTIFICATION_POST_ENTER_TREE
(cherry picked from commit 677796a2c3)
2020-08-14 00:32:05 +02:00
b62872d5bc Documentation: clarify the indent parameter of JSON.print
(cherry picked from commit 3609351788)
2020-08-14 00:32:05 +02:00
f592600ee8 Mention that Array.front/back throw error if empty
(cherry picked from commit 4ff1a34171)
2020-08-14 00:32:05 +02:00
58a30199b4 grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.

(cherry picked from commit 1c61c8ab55)
2020-08-14 00:32:05 +02:00
5433b8470c Improve Vector2.angle() description
(cherry picked from commit a09078e64b)
2020-08-14 00:32:05 +02:00
71bad8dba6 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.

See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
8fdbf61df8 Update Sprite3D docs to reflect recent changes 2020-08-06 13:10:39 -07:00
793694fc40 Mention caveats for popup_exclusive in the WindowDialog documentation
This closes #41045.
2020-08-05 12:01:31 +02:00
fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
3869b82bc1 Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3)
2020-07-31 13:08:59 +02:00
7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00