Commit Graph

895 Commits

Author SHA1 Message Date
bd26efae0d certs: Sync with Mozilla bundle as of Mar 11, 2024
c5a419971b
(cherry picked from commit fd61a42e04)
2024-04-08 15:48:30 +02:00
4e874a6b86 libpng: Update to 1.6.43
(cherry picked from commit 41268d7faa)
2024-03-11 15:00:42 +01:00
0d4b3c570a tinyexr: Update to 1.0.8
(cherry picked from commit ab14dec952)
2024-03-11 15:00:42 +01:00
fe45b36d52 basis_universal: Unbundle jpgd, use our newer copy
(cherry picked from commit 48ed0474e2)
2024-03-11 15:00:42 +01:00
a51db95bc4 miniupnpc: Update to version 2.2.6
(cherry picked from commit 72b80b3cdf)
2024-03-11 15:00:42 +01:00
2c602b9b82 mbedtls: Update to upstream version 2.28.7
(cherry picked from commit dec635119e)
2024-03-11 15:00:42 +01:00
ab3f14d34e thorvg: Update to 0.12.7
(cherry picked from commit 6fa77e0f14)
2024-03-11 15:00:42 +01:00
3ad046920d ThorVG: update from v0.12.4 to v0.12.5
https://github.com/thorvg/thorvg/releases/tag/v0.12.5

    + Full Changelog:
      https://github.com/thorvg/thorvg/compare/v0.12.4...v0.12.5

Godot-related SVG bug fixes:

    + sw_engine: Improve image up-scaler quality.
      thorvg/thorvg#1960

    + renderer: Ensure canvas rendering continues
      despite invalid scene parts.
      thorvg/thorvg#1957

    + Portability: Fix compiler shadowing warning (patch)
      thorvg/thorvg#1975

(cherry picked from commit b5ec79906c)
2024-03-11 15:00:42 +01:00
5970616be2 ThorVG: update from v0.12.3 to v0.12.4
https://github.com/thorvg/thorvg/releases/tag/v0.12.4

+ Full Changelog:
  https://github.com/thorvg/thorvg/compare/v0.12.3...v0.12.4

Godot-related SVG bug fixes:

+ loader/svg: Apply specification of out-of-range elliptical arc parameters,
  fix zero check of arc's rx and ry.
    thorvg/thorvg#1938

(cherry picked from commit da42124efe)
2024-03-11 15:00:42 +01:00
6c8faad725 thorvg: Re-enable thread support, made opt-in upstream
Fixes #87788.
Fixes #87962.

(cherry picked from commit 2e32b93165)
2024-03-11 15:00:42 +01:00
8f4e66d1a2 ThorVG: update from v0.12.1 to v0.12.3
https://github.com/thorvg/thorvg/releases/tag/v0.12.3

+ Full Changelog:
  https://github.com/thorvg/thorvg/compare/v0.12.1...v0.12.3

Godot-related SVG bug fixes:

+ svg_loader: Add missing transform functions skewX and skewY.
  thorvg/thorvg#1928
+ sw_engine: Rectified dash line drawing issue.
  thorvg/thorvg#1932

(cherry picked from commit 73589f6db6)
2024-03-11 15:00:41 +01:00
ff42ab7569 ThorVG: update from v0.12.0 to v0.12.1
https://github.com/thorvg/thorvg/releases/tag/v0.12.1

Godot-related SVG bug fixes:

+ [SVG] XML parser workaround for quote checks within quotes.
      thorvg/thorvg#1892

Fixes »dancing errors« with such SVG images inside the project folder.

(cherry picked from commit 0650e72f87)
2024-03-11 15:00:41 +01:00
2fe886f3a5 Fix squish RGTC_R decompression corruption
(cherry picked from commit 433a2a6ea2)
2024-01-25 18:08:46 +01:00
c4fb3bc342 certs: Sync with Mozilla bundle as of Dec 13, 2023
bef37a977c
(cherry picked from commit c6e829b4c6)
2024-01-25 17:53:50 +01:00
08772e3fd3 ThorVG: update from v0.11.6 to v0.12.0
https://github.com/thorvg/thorvg/releases/tag/v0.12.0

Godot-related SVG bug fixes:

+ [SwEngine] Fixed a linear filling scaling issue.
      thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
      it doesn't start with MoveTo.
      thorvg/thorvg#1848

Fixes #86128 Gradient issue.

(cherry picked from commit e090b112ef)
2024-01-25 17:53:49 +01:00
7827a3945b ThorVG: update from v0.11.2 to v0.11.6
https://github.com/thorvg/thorvg/releases/tag/v0.11.6

Godot related:
    + [Renderer] Improved the internal structure for compact
      scene-hierarchy traversing.
    + [SwEngine] Improved trigonometric & image scaler performance.
    + [SwEngine] Fixed a loss of image pixels during image down-scaling.
    + [Renderer/Engine] Improved safety measures.
    + [SwEngine] Resolved a bug causing strokes to be improperly
      invisible due to clipping.
      thorvg/thorvg#1785
    + [Renderer] Rectified the precision of rounded rectangle corners.
      thorvg/thorvg#1824
    + [Portability] Resolved compiler shadowing warnings.
      thorvg/thorvg#1811

    Fixes godotengine#85465 Clipped strokes from outside the canvas.
    Fixes godotengine#86012 Rounded rectangles in SVG files rendering incorrectly.

(cherry picked from commit 74ed6d63bf)
2024-01-25 17:53:49 +01:00
6d1c2e54bb zlib/minizip: Update to version 1.3.1
Minizip includes previously backported fix for CVE-2023-45853,
and a Debian patch for CVE-2014-9485 was also upstreamed.

(cherry picked from commit 8ead8d2ddb)
2024-01-24 16:38:29 +01:00
c8dee05bf0 minizip: Backport patch to fix CVE-2023-45853 2023-11-29 15:16:26 +01:00
205066ad3a Avoid conflict between mingw-std-threads and Clang's own 2023-11-22 14:56:38 +01:00
fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
8fad157dbb r128: Update to include latest fix for intrinsics being incorrect included.
https://github.com/fahickman/r128/pull/15 is needed to build on platforms
that define R128_STDC_ONLY
2023-11-06 18:09:20 +01:00
868392faed Merge pull request #84042 from akien-mga/mbedtls-backport-windows-entropy-bcrypt
mbedtls: Backport Windows fix to use bcrypt for entropy
2023-10-31 20:15:06 +01:00
07c3d56e45 HarfBuzz: Update to version 8.2.2 2023-10-27 23:21:25 +03:00
b9d008de3d mbedtls: Backport Windows fix to use bcrypt for entropy
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there.
We removed this with UWP in #81416, but since this was enabled inconditionally before,
this actually changed behavior for Windows compared to Godot 4.1 and earlier.

This change is also needed to properly supported Windows Store.
2023-10-27 10:25:50 +02:00
f0b6677906 openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table 2023-10-26 10:01:48 +02:00
adc4566b1e Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
2023-10-24 10:54:38 +02:00
34adb2abdb Merge pull request #82580 from akien-mga/brotli-1.1.0
brotli: Sync with upstream 1.1.0
2023-10-24 10:53:52 +02:00
2079bbabfd openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
Reverts #82582.
Works around #83674.

Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
5333365593 mbedTLS: Update to version 2.18.5 2023-10-21 14:34:58 +02:00
2ed51e3bc2 ThorVG: update to v0.11.2
https://github.com/thorvg/thorvg/releases/tag/v0.11.2

Godot related:
+ [JPG] Fixed a regression bug that previously disrupted image decoding.
+ [SwEngine] Resolved a default alpha blending bug.

Fixes #83611 alpha blending.
2023-10-20 07:55:51 +02:00
94810115fe openxr: Sync with upstream 1.0.30 2023-10-17 15:46:01 +02:00
0983022e0c ThorVG: Update to v0.11.1
https://github.com/thorvg/thorvg/releases/tag/v0.11.1

Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
	userSpaceOnUse/objectBoundingBox.

Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
dff6752ac8 Cleanup various repository documentation files
- Reformat logo license as a plain text file.
- Fix outdated links or references to SFC or Visual Script.
- Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more
  prominently, and make it easier to parse.
- Tweak formatting and contents in `thirdparty/README.md` for consistency.
2023-10-10 13:58:13 +02:00
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
0402205ce6 brotli: Sync with upstream 1.1.0
https://github.com/google/brotli/releases/tag/v1.1.0
2023-09-30 12:52:40 +02:00
aab650f2ef ThorVG: update to v0.11.0 release.
See https://github.com/thorvg/thorvg/releases/tag/v0.11.0

+ Infrastructure
    Repository folder structure was make it more intuitive and coherent.
        "thorvg/src/lib" -> "thorvg/src/common"
            (providing essential common functionalities
                used internally among the renderer and sub-modules)
        "thorvg/src/lib" -> "thorvg/src/renderer"
            (for vector drawing features)

+ SVG related
    Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
    Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
    Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00
aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
81949c2cd2 thorvg: Update to 0.10.7
Fixes #81618.
2023-09-26 22:43:44 +02:00
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
b45933931b Merge pull request #81219 from akien-mga/vulkan-sdk-1.3.261.1
vulkan: Update all components to Vulkan SDK 1.3.261.1
2023-09-26 08:18:23 +02:00
ab65effed0 Remove denoise module and thirdparty OIDN.
This is replaced by a much lighter weight and faster JNLM denoiser. OIDN is still much more accurate, and may be provided as an optional backend in the future, but the JNLM denoiser seems good enough for most use cases and removing OIDN reduces the build system complexity, binary size, and build times very significantly.
2023-09-25 14:53:45 -03:00
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
56cfeda7d2 libwebp: Sync with upstream 1.3.2 2023-09-14 15:56:42 -03:00
8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
d63c1a3953 mbedtls: Fix MSVC ARM build after 2.28.3 enabled AES-NI intrinsics 2023-09-07 10:59:26 +02:00
59d3a36fbe Merge pull request #81327 from bruvzg/hb811
HarfBuzz: Update to version 8.1.1
2023-09-05 15:14:33 +02:00
afbba19f5d HarfBuzz: Update to version 8.1.1 2023-09-05 08:27:29 +03:00
ab33613a13 Update and properly list versions of the built-in fonts. 2023-09-05 08:17:24 +03:00