Commit Graph

33 Commits

Author SHA1 Message Date
c7fb0645af Add changelog for 4.2.2
Also bump the version year to 2024.
2024-01-25 21:02:49 +01:00
b09f793f56 Bump version to 4.2.1-stable 2023-12-11 22:14:04 +01:00
5dd7623ecc Set what were default values for some emscripten linkflags
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
  It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
  versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e5fbd4348)
2023-12-11 20:26:44 +01:00
ed55f9d3e9 Update the changelog for 4.2.1 2023-12-11 14:12:18 +01:00
01ac245a9c Add changelog for Godot 4.2
We're changing the format of the changelog as the previous one based on
Keep a Changelog required too much manual work to maintain.

We now link to relevant resources, notably our online interactive
changelog, and copy the grouped changelog generated by this tool.

It's a bit less curated than before, as we used to remove entries which
aren't that relevant to end users, and sort them under Added/Changed/
Removed/Fixed, but this was done manually and thus a huge chore.

Past changelogs are also removed and replaced with links to the
changelogs in their respective feature branches.
2023-11-29 18:08:07 +01:00
f567af413a Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
198b23eee4 Add Godot 4.1 changelog 2023-07-05 14:41:37 +02:00
e1075e9c7c Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
e03bfd6f7f Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
5f5bef1306 Update CHANGELOG.md for 4.0 release
We couldn't hope to complete an in-depth curated changelog for such
a massive release, so we simply link to our in-depth release notes :)

Also adds back the 3.3, 3.4, and 3.5 curated changelogs. Those were
released from the 3.x branch so theoretically do not share a common
history with 4.0 (which started development after 3.2), but in practice
users will still perceive 4.0 as the natural upgrade to 3.5.
2023-03-01 01:29:51 +01:00
5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.

Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
eb6ba0e1c6 Document new behavior of shader DEPTH_TEXTURE in the Vulkan renderer 2021-12-27 21:34:24 +01:00
34a4b1ca9b Add 4.0 development changelog
This changelog is missing some changes that were made, but it contains
most essential items already.

This changelog intentionally does not include:

- Changes backported to Godot 3.3 and 3.4 (these are listed
  in the current changelog already).
- Changes backported to the `3.x` branch (which will become Godot 3.5
  in the future).
- Future changes that will be made after 4.0alpha1's release.
2021-11-21 20:08:17 +01:00
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.
2020-09-15 15:56:36 +02:00
4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
989b48badc Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.
2020-02-05 15:10:58 +01:00
4e7d75ccd3 Bump version to 3.2-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than 10 months of development from close to
450 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.2 includes more than 6000 commits made since the 3.1 release in
March 2019, 3000 Pull Requests have been merged, and over 2000 issues
have been fixed!

This release builds upon the feature set and usability of Godot 3.1,
making it even more stable and powerful, and thus a very mature game
development tool for both 2D and 3D.

Now onwards to the 4.0 with Vulkan and a lot of modernization of the
codebase!
2020-01-29 10:47:08 +01:00
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
4ace2bf3c4 Mention that parentheses are now required to use assert
This also removes a duplicated line as `Camera.project_position()`
is now listed as a compatibility breakage. This is because the `depth`
argument is now required.
2020-01-28 21:35:37 +01:00
11d28b2d10 Revert "make Label consider spaces for visible_characters"
This reverts commit 695980a0f2.

Fixes #35668.
2020-01-28 19:37:04 +01:00
a60d70bc9d Update CHANGELOG.md for Godot 3.2 2020-01-21 19:17:01 +01:00
320f49f204 Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!

This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.

Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
e4a09a8fb7 Add some more features to changelog 2019-03-13 17:15:26 +01:00
c6f800e2de Update changelog with recent additions 2019-03-12 18:01:37 +01:00
9ed7096aae Update the changelog with new features added in 3.1
[ci skip]
2019-01-30 00:42:21 +01:00
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
f00b2dfc55 Add a project changelog 2018-02-22 18:25:40 +01:00