5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range
2020-01-15 23:39:49 -05:00
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
4972ef801a
Add clear menu entries for extending and replacing scripts
2019-10-23 01:57:17 +05:30
21222fb478
Make editor inspector easing lines use the accent color when dragged
...
This makes their visual feedback more consistent with other controls.
This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
1de3ec911f
Default ColorPicker color mode setting
...
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
13279a7da7
Add option to input value manually in EditorPropertyEasing
...
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.
Fixes #8449 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2019-06-28 12:25:19 +02:00
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
472c94ce3e
Remove the "Open Editor" button, it will open automatically.
2019-03-04 16:50:21 -03:00
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
...
Fix multiselect change property
2019-01-18 12:37:50 -03:00
95a5803c92
wtf
2019-01-14 15:52:43 -03:00
91290f0ded
Added a flag to specify an exported node path must be supplied from scene root, fixes #24412
2019-01-14 15:46:56 -03:00
0b48484d49
Add EditorPropertyRID as read-only label showing RID
...
Fixes #24827 .
2019-01-14 11:50:42 +01:00
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
...
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
66d8ce0c05
Fix multiselect change property
2018-11-24 10:13:14 +01:00
90dd3774a3
Merge pull request #23802 from JFonS/add_save_option
...
Add Save option to resource property menu
2018-11-20 14:15:31 +01:00
079c2630e2
Make sure RMB also works for resource editor in inspector, fixes #18994
2018-11-18 21:30:08 -03:00
dbca3b81ba
Add Save option to resource property menu
2018-11-18 15:17:04 +01:00
e49a090919
Export Path now has a folder icon to select the path
2018-11-12 16:04:58 -03:00
a9ec69663f
Fix inspector preview
...
Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
0e37829031
Added step support when exporting integers.
...
Added step support when exporting integers.
This wasn't possible before and was kinda unclear see #21441
2018-09-24 18:26:39 +02:00
0d0cf2e948
Change how path properties are presented, so they can be edited. Fixes #20709
2018-08-23 11:45:54 -03:00
661c9ece7c
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
...
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
17b439844d
Fixes colorpicker popup immeditately closing when interacting with colorpicker property in a subinspector. Fixes #19559
2018-08-18 11:47:14 -04:00
dc2df7a146
Fixed a number of issues related to the Dictionary export property for the editor
...
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
Array (Nil), Array (size 0), Array (size 1)
Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
2018-07-28 14:17:56 -04:00
23744d8064
Add editor property type so that inspector can search for objects. This is a regression.
2018-07-25 12:54:35 -07:00
911febb41f
Improvements to vector fields, show axis in color with a background
2018-07-18 22:27:39 -03:00
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
d551f81874
Fix preview texture size on Inspector
2018-07-17 23:08:47 +09:00
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
...
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
eded061668
Dictionary editing does the comeback to the inspector, fixes #19046
2018-05-19 16:10:19 -03:00
c5182a580a
Working Drag & Drop again in inspector
2018-05-17 19:41:49 -03:00
4b5227ff77
-Ability to open resources in the same window
...
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
dfd1331690
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
005b69cf6e
-New inspector.
...
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00