Commit Graph

7 Commits

Author SHA1 Message Date
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
4761c6bb7b Automatically unfold sections of properties that someone else edited (no local info exists). 2018-10-29 17:39:17 -03:00
e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00