Commit Graph

61 Commits

Author SHA1 Message Date
6a08f8288e Merge pull request #10914 from eska014/html5-main-notif
Prevent sending MainLoop notifications before initialized
2017-09-03 11:28:03 +02:00
8c4fb4cec8 HTML5: Prevent sending MainLoop notifications before initialized 2017-09-03 04:13:24 +02:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
63f847b306 p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
2286037bc3 removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
6d213909cb Merge pull request #10105 from eska014/html5-touch-hint
Implement OS.has_touchscreen_ui_hint() in HTML5 platform
2017-08-07 14:49:33 +02:00
bd48f210a1 Improve HTML5 canvas management
- set_window_maximized hides page content
 - Fix sporadic full-screen render-size bug in Chromium
 - Smoother resizing for maximized canvas
2017-08-05 05:27:58 +02:00
0c693595d6 Implement touch-screen check in HTML5 platform 2017-07-28 05:39:25 +02:00
401f1098f6 Merge pull request #9770 from eska014/html5-focus
Implement input focus behavior in HTML5
2017-07-23 13:13:09 +02:00
ca28c068c0 Implement input focus behavior in HTML5
- Key and mouse events are only consumed if canvas is focused
 - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are
   emitted
2017-07-22 17:25:15 +02:00
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
6f17d41bcf Update HTML5 platform for new InputEvents 2017-06-19 15:43:46 +02:00
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
120ce92e32 Merge pull request #8625 from eska014/html5-cursorshape
HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
0811335fd5 Implement cursor style control in HTML5 platform 2017-05-02 13:31:27 +02:00
9bdc498f90 Merge pull request #8574 from eska014/html5-noglut
Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
101c542b77 Implement mouse capture and hiding in HTML5 export
MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
abe09919bf Fix HTML5 key events
Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
847bd33fdf Remove GLUT usage in HTML5 platform 2017-04-28 21:54:44 +02:00
86f5ac3d74 Implement HTML5 touch events 2017-04-26 16:30:22 +02:00
a99b6b2063 Reimplement HTML5 mouse input without GLUT
Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
000e873008 Merge pull request #8191 from eska014/webgl2-export
WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
7df7e9cc8b WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
c0b6756875 Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
94103c0c02 Add API to access battery power state
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
ffcd954211 Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
e06edc67c0 Enable WebGL2 in web export, start fixing build
Will not yet compile
2017-02-01 10:21:04 +01:00
7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
39114178a0 Style: Prevent clang-format on JS code 2017-01-16 08:49:52 +01:00
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
07f65184f3 Merge pull request #7519 from eska014/web-presentation
Improve Web export presentation
2017-01-15 00:30:52 +01:00
1f7d4c4d0e Improve usability and style in web export presentation
- Check for WebGL support, don't load if unsupported
 - Check for IndexedDB support
 - Make canvas support check message visible
 - Colored debug output for warnings and errors
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Limit output message count
 - Add clear output button
 - Fix setting total memory
2017-01-14 14:53:40 +01:00
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
3e1b437315 Add window features in web export
- Add 'window' (canvas) resize, maximize and fullscreen
 - Implement get_screen_size
 - Fix fullscreen resolution
2016-11-30 22:04:35 +01:00
30e9ea5a82 Fix some mouse bugs in WebAssembly/asm.js
- Emit mouse wheel release events
 - Set button masks, fixes #5092
2016-11-30 22:02:32 +01:00
a6ae3204fb OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
5efe47fb0b Merge pull request #4376 from eska014/js-eval
Add JavaScript eval interface to web export
2016-08-30 14:52:35 +02:00
4beeff9433 Pass mouse position to Input singleton in web export 2016-07-08 20:09:25 +02:00
913361928f Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
45b90f16ca Add fallback to legacy KeyboardEvent in web export
Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
0e9eefb7d4 Reimplement key input events in Emscripten export
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00