Commit Graph

30245 Commits

Author SHA1 Message Date
8f1a6d7489 Fixed PackedByteArray GDScript functions
p_self._data.packed_array needs to be used instead of p_self._data._mem

printline
2020-09-04 12:43:00 -07:00
82cd97b675 Fix Mono path utils char types. 2020-09-04 22:20:08 +03:00
9367310e2b Remove ArrayMesh::surface_remove declaration
Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
5c4dffe7c2 Merge pull request #41764 from madmiraal/make-slicing-explicit
Make PosVertex to Vertex slicing explicit.
2020-09-04 14:48:42 +02:00
605d7b7e82 Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
879390680b Make PosVertex to Vertex slicing explicit. 2020-09-04 13:22:20 +01:00
21da779aee Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
44e89cb88f Merge pull request #41758 from akien-mga/classref-sync
doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
4b3aec50c0 Replace calls to gmtime with gmtime_r and localtime with localtime_r. 2020-09-04 12:22:43 +01:00
696849f73a Merge pull request #41761 from madmiraal/fix-assignment-operators
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
75d4511cb5 null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
6a03aed5a4 Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Improve the quick hash function for all GPUs
2020-09-04 10:53:01 +02:00
de284f931d doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
ce263c4ff6 Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
dc8d8d1b5d Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
5c0fabd314 i18n: Sync translations with Weblate
(cherry picked from commit 41b9e1d7ea)
2020-09-04 08:56:38 +02:00
5c55c41c9d Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
15efe040f9 Merge pull request #41747 from neikeq/issue-41446
Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
90601bb659 Merge pull request #41750 from neikeq/issue-41745
C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
d1b0b1962d Merge pull request #41748 from neikeq/issue-41712
Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
173f7d800b C#: Hide Build button if there's no solution to build
Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
a0ef3ba5c8 C#: Fix Godot failing to find class namespace 2020-09-04 01:26:05 +02:00
136181bb50 Fix 'Parameter "assembly" is null' error
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
9e8a5e4b5a Fix parsing of C# files with spaces in the path 2020-09-04 01:01:10 +02:00
27763b67bb Merge pull request #40999 from bruvzg/ctl_string_to_utf32
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding.
2020-09-03 21:35:27 +02:00
4dd915028a Merge pull request #41739 from madmiraal/create-lgtm.yml-file
Create a .lgtm.yml file to enable lgtm to successfully build Godot.
2020-09-03 19:54:53 +02:00
80b8eff6aa [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
0864f12f0d Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
4719171ce5 Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
be7601c94e Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
Fixes leak with creating editor settings
2020-09-03 14:51:45 +02:00
2da7d2c172 Merge pull request #41050 from Calinou/spriteframes-editor-compact
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
315ee66f4e Merge pull request #41731 from madmiraal/fix-header-guards
Ensure header guards enclose entire header.
2020-09-03 13:18:27 +02:00
f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
493b308215 Merge pull request #41453 from Xrayez/custom-modules-visual-studio
Build the engine with custom modules in Visual Studio
2020-09-03 11:57:15 +02:00
a77106bf7e Merge pull request #41332 from bruvzg/win_subsys_option
Revert #41164, add subsystem build option.
2020-09-03 11:52:29 +02:00
d84954a281 Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
f57ade8f80 Merge pull request #41460 from Calinou/improve-resource-load-fail-message
Improve the resource loading error message to mention the need to import
2020-09-03 11:31:27 +02:00
cb20d2bc1d Merge pull request #41702 from kotelifelif/37424
Update search function in project settings
2020-09-03 11:20:02 +02:00
28100d554c Merge pull request #41596 from nekomatata/x11-fix-drag-n-drop
Fix drag and drop between windows in X11 display server
2020-09-03 11:14:37 +02:00
eeebe6914e Fix drag and drop between windows in X11 display server
Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.

Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
2020-09-03 10:31:03 +02:00
58f0aa44d1 Merge pull request #41724 from Chaosus/vs_fix_particles
Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
79960976fe Merge pull request #41729 from neikeq/issue-41726
C#: Fix Windows detection for copying MSBuild stub
2020-09-03 09:34:05 +02:00
c291b1d23c Restore Particles functionality in visual shader 2020-09-03 10:22:00 +03:00
206501a45e C#: Fix Windows detection for copying MSBuild stub
Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
fd51d022c1 Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
1956c7ad33 Merge pull request #41533 from Chaosus/vs_fix_specular
Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00
4a5138bb99 Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
3866d237e5 Mention SubViewport.render_target_clear_mode property is intended for 2D usage. 2020-09-03 08:10:16 +03:00
c524d50444 added load resource pack with offset feature
updated variables to use size_t

removed line break to make code style more consistent

added conditional check to return an error if offset field is used when loading a ZIP package

fixed typo

formatted file

added commit regarding self contained exe files

handled error loging for load zip file with offset

spelling tweak

updated conditional statement for magic check

udpated error message when load Zip file with offset is called

fix CI

Trying to fix CI

fix CI done

Added error message for loading self-contained exe with offset.

Updated documentation.

Fix indent

final fix indent

Updated documentation.

fix indents

Updated doc based on suggestion

Final fix

fixed format
2020-09-02 17:57:01 -05:00
71833520da Merge pull request #41589 from sburris0/master
Make blank project name create an error, not a warning
2020-09-03 00:27:57 +02:00