af08ab49f7
Merge pull request #107468 from Calinou/editor-animationtree-warn-disabled
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Display AnimationTree editor warnings when the node is disabled
2025-09-30 18:35:14 -05:00
adbd78af91
AnimationTree: Fix libraries is stored
2025-09-11 09:41:22 +08:00
269ee1204d
Display AnimationTree editor warnings when the node is disabled
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AnimationTree's Active property isn't the only way to control whether
an AnimationTree can play animations. Node's Process Mode property
also affects it.
2025-07-24 00:08:31 +02:00
34b485d62b
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
afc923f415
Use AHashMap for RBMap nodes and HashMap input_activity
2025-04-26 13:21:12 +03:00
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
6d4c2d002d
Revert "Use AHashMap for RBMap nodes and HashMap input_activity"
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This reverts commit c91c604eaa .
This caused a critical regression:
- Fixes #102374 .
2025-02-04 20:41:29 +01:00
c91c604eaa
Use AHashMap for RBMap nodes and HashMap input_activity
2025-01-14 19:35:42 +02:00
2f9a6636bd
Convert Vector to LocalVector in animation system.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:50:48 +08:00
3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
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Add animation node extension
2024-12-13 16:19:30 -06:00
d7462d223c
Add animation node extension
2024-12-05 04:27:16 -08:00
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
0c1f970adb
Add advance_on_start option to NodeAnimation
2024-11-12 04:40:15 +09:00
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
76208f7155
Implement array based hash map
2024-10-24 21:34:12 +03:00
3580ced21e
Optimize animations
2024-08-30 19:18:56 +03:00
4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
2024-07-28 15:55:41 +09:00
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
3c371b989f
Add autocompletion to AnimationNode
2024-03-01 17:07:02 +01:00
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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This reverts commit d3852deaa4 .
2024-02-17 19:03:21 +01:00
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
5acf6b4ca6
Remove differences of the code between old AnimationTree and Mixer
2023-12-06 02:29:29 +09:00
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
18c792fe42
Allocate unique track_blends vector for animation states.
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Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
991e6e90ba
Rework StateMachine and nested StateMachine process
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
2023-02-10 01:22:00 +09:00
fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
2023-02-05 06:24:14 +09:00
2a39b5bcde
Remove meaningless rename_parameter in AnimationTree
2023-02-01 23:14:36 +09:00
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
fa198c482e
Fix AnimatedSprite play() don't redraw immediately
2023-01-29 08:00:42 +09:00
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
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Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
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Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
dce3e07fb2
Fix animation blending for value track DISCRETE/TRIGGER mode
2022-11-22 17:39:29 +09:00
17ce879a15
Optimize animation blend tree process
2022-11-16 02:52:04 +09:00
0c46068af0
Change time parameters and variables to double type
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Addresses #65313
2022-09-26 13:52:54 -05:00
aed3822a93
Change return type of get_configuration_warnings to PackedStringArray
2022-09-19 16:43:15 +01:00
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00