Commit Graph

114 Commits

Author SHA1 Message Date
67735cf213 Make bottom panel into available dock slot 2025-11-21 18:52:13 +01:00
e2caff9a06 Refactor Bottom Panel to be a TabContainer 2025-11-06 13:39:52 -08:00
58894136b7 Merge pull request #107395 from lodetrick/bottom-panel-margin-fixes
Fix TabContainer Editor theming and remove Debugger style hacks
2025-10-13 19:28:39 -05:00
7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
139c406558 Properly inspect old remote selection 2025-09-05 18:16:34 +02:00
f713a20c94 Fix debugger immediate disconnect
Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
a3d3306ed3 Editor: Fix crash when specifying --debug-server
The dock is not in the tree when starting the debug server via the CLI
2025-07-15 07:31:31 +10:00
78045df591 Fix TabBar corner radius and generalize Debugger hack 2025-07-07 16:50:12 -07:00
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
09f5be761c Add support for running hybrid apps from the XR editor 2025-06-15 07:05:12 -07:00
34c6da4413 Merge pull request #107102 from lodetrick/debugger-margin
Fix Debugger Dock bottom margin
2025-06-04 10:34:38 -05:00
c32a031908 Improve auto-translation of Script Editor 2025-06-04 14:41:15 +02:00
775fba20cd Fix Debugger bottom margin 2025-06-03 15:50:35 -07:00
d01d40490f Fix regressions regarding multiple remote object selection 2025-03-24 18:07:12 -03:00
6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Apply suggestions from code review

Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

Apply suggestions from code review

Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
7d82704f12 Allow to ignore debugger error breaks 2025-03-12 19:05:57 +01:00
5c66129e62 Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
0c45ace151 Merge pull request #99054 from timothyqiu/session-names
Translate the name of the debugger session tabs
2024-11-22 14:54:49 -06:00
68f638cf02 Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
09b6466e14 Translate the name of the debugger session tabs 2024-11-11 15:54:11 +08:00
16524a8a01 Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
ad7a2d19a6 Expose EditorUndoRedoManager's clear_history() 2024-08-29 19:23:39 +02:00
dfe7ef7964 Fix weird plural public method names 2024-08-27 13:37:37 -04:00
d519715d94 [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
755a0efbb6 [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
c42751cae2 Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
b941459719 Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
a0dbdcc3ab Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
4e88fb87b6 Don't store values when loading them 2024-03-07 15:01:12 +01:00
1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
kit
eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
3defc17646 Fix debugger behaviour with multi-session debugging:
Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
080d471e98 Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
f575ca09ae Add property hints for debugger/profiler editor settings
This also adds descriptions for those settings.
2023-03-22 01:07:31 +01:00
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00