808c25f453
Merge pull request #102089 from adamscott/fix-curve-texture-web
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Add check for float texture linear filtering support
2025-01-28 09:03:39 -06:00
60913170c6
Add check for float texture linear filtering support
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Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-27 22:12:08 -05:00
82199a83ce
Merge pull request #101998 from stuartcarnie/2d_buffer_overwrite
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2D: Fix rendering artifacts when using `BackBufferCopy`.
2025-01-27 09:46:22 -06:00
b5622e9f78
Initialize pa_buffer_attr.maxlength to -1
2025-01-27 07:57:57 +00:00
2510fefebd
2D: Fix rendering artefacts when using BackBufferCopy.
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Fixes both GLES3 and RendererRD implementations
2025-01-25 10:22:07 +11:00
802cb0fed8
Merge pull request #101909 from BlueCube3310/compat-rgtc-arr
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WebGL2: Fix 2D array textures with RGTC compression not rendering
2025-01-24 09:05:36 -06:00
c30eff5986
Fix performance regression introduced in #90993
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PR #90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because
we no longer used vmaCreateBuffer so we could specify the allocation
callbacks.
This however resulted in the wrong memory pool being chosen, causing
signficant performance slowdown.
Indicate additional preferred flags to help VMA select the proper pool.
Fixes #101905
2025-01-24 00:08:29 -03:00
2221f6ed13
WebGL2: Fix 2D array textures with RGTC compression not rendering
2025-01-22 20:41:20 +01:00
604e3ab91f
Merge pull request #101730 from clayjohn/GLES3-emission-half
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Bake UV2 emission using half float in the compatibility backend
2025-01-20 10:05:39 -06:00
0d4696b472
Merge pull request #101515 from allenwp/agx-negative-optimizations
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Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
dcf4996276
Merge pull request #101159 from brandon515/compatibility_particle_shader_fix
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Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer.
2025-01-20 10:05:24 -06:00
990612040a
Implemented fix from #91219 in compatibility renderer by reversing the z
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axis in the particle shader.
2025-01-18 13:32:10 -05:00
441fc1cba3
Baked UV2 emission using half float in the compatibility backend
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The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
b8252196df
Avoid leaking ninepatch state to other draw commands in GLES backend
2025-01-17 10:13:04 -08:00
7b2f1e1d09
Fix union order to simplify empty initializers
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This is a followup to PR #101344 (commit
0e06eb80bc ).
Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.
Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
9d2798d4aa
Merge pull request #100116 from allenwp/prevent-wasapi-error-spam
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Prevent WASAPI error spam when device cannot be initialized.
2025-01-14 18:29:25 +01:00
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
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Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
643a6f15f3
Merge pull request #101510 from scgm0/OpenGL3-renderer-supports-transparent-boot-splash
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OpenGL3 renderer supports transparent boot splash
2025-01-14 00:22:21 +01:00
c5cf73a2e7
Optimize AgX tonemapper's handling of negative values
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This change improves performance of the AgX tonemapper by allowing two matrix multiplications to be combined into one. This comes at the cost of loss of color information that could be correctly interpreted as positive RGB values in the Rec. 2020 color space. Additionally, an insignificant amount of error is intentionally introduced to the input color value to prevent the need for a second max function call before log2. The final negative color clipping has been removed to allow the tonemapper to return negative RGB values, similar to other tonemappers in Godot.
2025-01-13 17:35:35 -05:00
b331ffa7e9
OpenGL3 renderer supports transparent boot splash
2025-01-14 05:58:59 +08:00
e6daec9cf8
Added indirect drawing functionality to MultiMesh
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Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2025-01-13 14:51:51 -06:00
5877f94b65
Merge pull request #101431 from YYF233333/remote_tree_fix
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Use `GetFileAttributesW` for checking file existence on Windows
2025-01-13 20:22:19 +01:00
1d3acbdd49
Merge pull request #100851 from stuartcarnie/metal_fixups
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Metal: Fix occasional use-after-free in Metal driver
2025-01-13 20:21:52 +01:00
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
89f233aca3
Merge pull request #101217 from BlueCube3310/gl-uncomp-formats
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Compatibility: Improve gl texture format detection
2025-01-12 18:07:12 +01:00
62a5ea69ad
Merge pull request #101406 from allenwp/fix-agx-contrast-curve
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Fix AgX sigmoid contrast curve approximation
2025-01-11 22:30:09 +01:00
d83598e9b9
Merge pull request #100778 from BlueCube3310/compat-get-texture-silence
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Compatibility: Avoid converting to compressed formats when retrieving image data
2025-01-11 22:29:44 +01:00
9fc39ae321
Metal: Use retained references; shared pixel format code
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Most important is a fix for an occasional crash due to a use-after-free
bug.
A number of API availability declarations were updated to include tvOS.
The code is now simplified and generic for all platforms, which makes
way for future tvOS support.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-01-12 07:11:22 +11:00
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-11 16:31:24 +01:00
1732888777
Don't open file in file_exists for Windows.
2025-01-11 21:23:24 +08:00
77ddaaaa91
Fix AgX sigmoid contrast curve approximation
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This changes the polynomial function so that a lower input always results in a lower output and vice-versa. Additionally, the new function returns a value that is much closer to 1.0 when given an input of 1.0.
2025-01-10 18:17:38 -05:00
e4a12a0299
Merge pull request #101365 from Calinou/agx-compatibility-use-rd-approach
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Fix AgX tonemapping using old approach in Compatibility rendering method
2025-01-10 23:06:19 +01:00
139619ca0c
Merge pull request #101355 from akien-mga/style-clang-format-InsertBraces
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Style: Enable clang-format's `InsertBraces` config
2025-01-10 23:06:15 +01:00
3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
5ebafc350f
Fix AgX tonemapping using old approach in Compatibility rendering method
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Its implementation now matches the one used in RenderingDevice-based
rendering methods.
2025-01-09 20:58:23 +01:00
03c83cea1e
Style: Enable clang-format's InsertBraces config
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This was part of our style guide since we started using clang-format
but the feature was only added in clang-format 15, and we hadn't
noticed it yet.
2025-01-09 16:46:51 +01:00
e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
f68d55bcda
libpng: Update to 1.6.45
2025-01-09 15:00:02 +01:00
3ac4da1620
Merge pull request #101233 from Ivorforce/utf8-multicall
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Optimize calls of `utf8` in a few spots to avoid calling it more than once.
2025-01-09 13:50:55 +01:00
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-08 17:01:16 +01:00
76c8e76560
Merge pull request #101284 from akx/tyops
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A handful of typo fixes
2025-01-08 15:53:33 +01:00
cd17cb0110
[macos, ios]: Refactor joypad support into shared code, numerous bugfixes
2025-01-08 07:00:23 -07:00
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
0fddf6a824
Optimize calls of utf8 in a few spots to avoid calling it more than once.
2025-01-07 17:24:21 +01:00
6a2cc39926
Compatibility: Improve gl texture format detection
2025-01-07 12:20:04 +01:00
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
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Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00