7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
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Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
efc3ffb816
fix certain popup close clicks with popup buttons
2017-12-10 10:55:48 +01:00
028f959fb1
PropertyEditor: Filter out resource_local_to_scene
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This lets the empty "Global" category disappear again.
Also silence a debug print.
2017-12-10 00:18:10 +01:00
626eebdec4
PropertyEditor: Fix display of property doc in tooltip
2017-12-09 22:54:12 +01:00
cae50c7f1d
Remove layer flyout label.
2017-12-09 17:42:24 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
e3155071bc
Merge pull request #13958 from jjjuande/fix_revert_button
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Fix the revert button issue with instanced nodes
2017-12-07 00:30:07 +01:00
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
0a5cf37a75
Fix the revert button issue with instanced nodes
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The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status".
Fixes #13415
2017-12-04 14:17:58 +01:00
1d26c51856
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
45c5a865c2
Small fixes to #13233
2017-11-28 16:53:40 +03:00
03a2cf2f94
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
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Makes possible to interpret comma as decimal point in editor
2017-11-27 00:55:40 +01:00
a4109200aa
Makes possible to interpret comma as decimal point in editor
2017-11-26 23:08:16 +03:00
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
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Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
e4a36d0eda
Allow exporting enums from GDScript
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Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
c655fc7cd8
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
01512efbe6
Removed show type icons option
2017-11-09 19:45:21 -06:00
5e641153a6
Fixed interface scaling issues with editor action button and value editor popovers
2017-10-27 19:22:52 -05:00
ad85224ebc
Merge pull request #12432 from larsonjj/fix/property_editor_action_buttons
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Fix editor action button layout
2017-10-27 13:24:43 +02:00
6c889a3ab5
Fix editor action button layout
2017-10-27 05:55:56 -05:00
ae11255710
Fix text margins in value editor pop-up.
2017-10-25 12:47:52 +02:00
02c7566b50
keep display int if int range
2017-10-14 12:20:04 -07:00
e29931b22a
change step to .01 for float
2017-10-09 22:34:29 -07:00
dfb6602da0
VisualScript: Fix crash with get_node().
2017-10-06 21:24:21 +02:00
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
34ea271380
Merge pull request #11646 from djrm/pr_visual_improvements
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Several visual improvements.
2017-10-02 23:49:44 +07:00
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
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Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
15986ea343
Several visual improvements.
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Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
5676c42ae0
Added the ability to revert to initial value in editor settings.
2017-09-24 22:29:59 -05:00
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
433da3ef23
fix editor/property_editor.cpp missing TTR
2017-09-15 10:36:48 +08:00
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
e3e5dfdaf4
Improved and added some icons
2017-08-29 17:02:55 -05:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
fcf52303c5
Fix/improve property evaluator
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Evolution of #10366 based on what has been discussed there.
Now you can refer to the relevant object either by `self` or `s`.
No conflicts with a potential `tool` script attached to the object.
Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-17 02:17:18 +02:00
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00