Commit Graph

456 Commits

Author SHA1 Message Date
7bdc45870f Merge pull request #77421 from MewPurPur/OwO-wats-dis
Fix BoxOccluder SVG
2023-05-24 10:33:46 +02:00
2ce1ea3c79 Fix BoxOccluder SVG 2023-05-24 06:09:57 +02:00
edf47f1ee4 Delay initialization of the visual shader editor UI
This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).

Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
eef8c27a08 Optimize and/or improve some SVG icons 2023-05-22 21:15:27 +02:00
289af4f73c Add Vector4i icon 2023-05-13 16:20:56 +07:00
7ee5cd26ef Remove AudioBusEmpty.svg, use ProgressBar tint instead 2023-05-12 01:55:52 +02:00
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
24224381ec Add proper snapping to tile polygon editor 2023-05-01 21:36:33 +02:00
048f94f662 Add missing PhysicalBone2D icon 2023-04-23 01:52:05 +02:00
ce741df43d Prevent color conversion of the big Godot logo
Use an off-white color from the palette that we explicitly don't convert.
2023-04-04 20:03:19 +02:00
236cec0633 Add a custom icon for the project.godot file in the EditorFileDialog 2023-02-17 22:42:23 +01:00
cd015d9ac9 Merge pull request #43111 from junkajii/master
New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
3bff5aec7e Fix missing LightmapGI gizmo icon in the 3D editor 2023-02-02 14:49:29 +01:00
7b7a8a693b New icons for ParallaxBackground & ParallaxLayer 2023-02-01 14:53:02 -03:00
07781312b1 Fix near one opacity in editor icons
Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
99955d72e7 Replace 1024x1024 BoneMapHuman svgs by 256x256 versions 2023-01-23 20:44:39 +01:00
daad4aed62 Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
4f9bdf0639 Merge pull request #70701 from bruvzg/remote_debug_menu
Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
5406b001ca Move remote debug buttons to a single menu. 2023-01-14 22:25:35 +02:00
4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
9a26ffa233 Merge pull request #67283 from KoBeWi/one_way_ticket
Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
871278cdf0 Improve tile editor selection appearance 2022-12-09 14:46:17 +01:00
83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
13e54603cc Fix near one opacity in editor icons 2022-11-24 10:35:50 +01:00
dc2092e65a Fix roundness of DebugSkipBreakpointsOff icon 2022-11-23 18:13:36 +01:00
1e14502f84 Add one-way indicator to tile collision editor 2022-10-24 12:03:39 +02:00
985671012a Separate Line and CurveLinear icons 2022-10-15 02:00:39 +02:00
56ccf4f2f6 Merge pull request #66310 from TokageItLab/Change-bonemapper-background-silhouette
Change bone mapper background model silhouette
2022-10-11 16:16:23 +02:00
5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
ColorPicker UX
2022-10-07 09:49:29 +02:00
86e52667a9 Change bone mapper background model silhouette 2022-09-24 01:05:30 +09:00
a9b394d5bc Show method override icon in script editor gutter
Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
0a5cbca803 Run svgcleaner on MemberAnnotation.svg 2022-09-20 15:00:21 +02:00
5c5c3ab90e Further cleanup of VisualScript references 2022-09-19 21:37:26 +02:00
2092858087 Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability 2022-09-13 10:32:47 +02:00
1513d76cb9 Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
  which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
  for an icon. It was only used once so instead of flipping at runtime,
  let's just add a flipped icon.

Part of #65702.
2022-09-12 16:29:45 +02:00
598b5b19ac Improve 3D editor preview sun and sky usability
- Use grayscale icons to look better when pressed (with accent color
  modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
1dce43d417 ColorPicker UX improvements
- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders
- MenuButton for shape selection with new icon for each shape
- Drag and drop functionality for presets to arrange order
- A chronological list of recently selected presets which are global for the editor
- Presets are now highlighted as being active or inactive
- Thicker sliders for easy targeting
- `grabber_offset` theme constant for Slider
- Uncolorized sliders
2022-09-06 21:42:20 +05:30
93f177bd03 Merge pull request #65207 from RedMser/annotation-search
Allow searching for annotations in help
2022-09-06 12:33:37 +02:00
fbb9a21507 Allow searching for annotations in help 2022-09-05 17:53:28 +02:00
5e147e92ae Optimize and fix the scene unique name icon
This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
5a136ee490 Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
73929bef73 Rework oriented containers 2022-09-01 22:13:46 +02:00
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
ef9885f81a VCS: Load a GDExtension instead of Script + UI port from 3.5 2022-08-31 00:01:42 +05:30
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
5bf2b3926c Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00