Commit Graph

25 Commits

Author SHA1 Message Date
ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
ed22a4c454 Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW 2019-11-22 18:28:59 +03:00
b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
fec8da3c5e Makes cube maps to be works in visual shaders 2019-10-09 12:13:53 +03:00
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
23f5154de7 Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
3af81427a1 Several name fixes for visual shader 2018-07-15 17:28:06 +03:00
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00