507e41e698
Merge pull request #30999 from nekomatata/fix-regression-godot-physics
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Fixed regression in Godot Physics
2019-07-31 19:47:33 +02:00
53ac260d19
Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d version
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(original commit: aab8da25ad )
Fixes #30886
2019-07-31 17:36:09 +02:00
4e617d2ca2
Correct typo and format of comments
2019-07-30 16:43:07 -05:00
472cda9047
Remove physics thread getting the gl context
2019-07-27 22:08:10 +03:00
12ae7a4c02
Update some dead links in the codebase
2019-07-23 21:06:12 -03:00
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
fec28da0ad
Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit
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Fix ARVRServer crash at exit
2019-07-20 12:41:56 +02:00
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
df62bfdd49
Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints
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Tweak audio cutoff property hints to allow reasonable values only
2019-07-16 08:54:25 +02:00
cfcc9ee9c1
Allows to use non-constants in the local shader array initializer
2019-07-16 08:04:49 +03:00
9379cbc774
Added local array initializer
2019-07-16 07:13:37 +03:00
c37379456f
Implemented local shader arrays
2019-07-15 15:57:39 +03:00
e7f5640632
Added missed "textureProjLod" shader built-in overload for 3D textures
2019-07-15 09:59:11 +03:00
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
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This also makes all cutoff property hints consistent.
This closes #29588 .
2019-07-12 22:44:17 +02:00
26c0609656
Make the default return value on crash explicit
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Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
2019-07-11 23:06:58 -04:00
a2b2da2454
Removed invalid mix shader overloads
2019-07-11 17:16:26 +03:00
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
4083d0c784
Fix "not" shader function return type
2019-07-09 15:55:00 +03:00
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
253cd73f1d
Fix code completion for shader editor
2019-07-06 12:03:17 +08:00
a4ae7131c3
Fix ARVRServer crash at exit
2019-07-05 21:14:43 +02:00
916c5c1e4b
Merge pull request #30318 from bojidar-bg/28501-ysort-modulate
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Ensure that nested YSort preserves intermediate modulate values
2019-07-05 09:41:11 +02:00
c3495ef652
Ensure that nested YSort preserves intermediate modulate values
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Fixes #28501
2019-07-04 17:57:47 +03:00
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
d40dbd6d11
Merge pull request #29951 from raphael10241024/add_physics_2d_optimize
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add 2d physic optimization similar to 3d physics
2019-07-01 17:08:05 +02:00
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
380bf04566
Merge pull request #29413 from YeldhamDev/global_rate_scale
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Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
538c8eec15
Merge pull request #30117 from santouits/mt-pools
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Free server id pools directly on closing
2019-06-27 15:15:15 +02:00
7aa4622222
Free server id pools directly.
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When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the
command queue and they are never being run. Now we free them directly.
2019-06-27 03:25:36 +03:00
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
434fd71d2a
add 2d physic optimization simlilar to 3d physics
2019-06-21 19:33:01 +08:00
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
cf76b713cb
Merge pull request #24487 from Meirinha/master
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Added UV and UV2 to shader function light() built-in, fixes issue #24120
2019-06-20 12:46:54 +02:00
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
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Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
922a4f5413
Merge pull request #29901 from BastiaanOlij/fix_cameraserver_const
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Made constants fully upper case in camera server
2019-06-19 20:20:47 +02:00
1c2ba35074
Add 'global_rate_scale' to the AudioServer
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Closes #28953 .
2019-06-19 11:36:46 -03:00
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
30cbe28677
Merge pull request #27310 from KoBeWi/angular_dank
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Make angular_damp of new Area nodes match the global default
2019-06-19 15:00:44 +02:00
4ebedb5f11
Made constants fully upper case in camera server
2019-06-19 22:24:54 +10:00
0eb8484c8a
Merge pull request #29037 from mdahlgrengadd/master
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Make FFT size and oversampling adjustable in smbPitchShifter, add windowing to smbFFT
2019-06-19 12:31:09 +02:00
24ee8c3566
Add script to fix style issues and copyright headers
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This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
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Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
786a7341a7
Add an option to disable boot splash filtering
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Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415 .
2019-06-15 23:53:39 +02:00