Commit Graph

4383 Commits

Author SHA1 Message Date
0559d1001c Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
C#: Save newly created csproj files without BOM
2020-08-21 02:02:17 +02:00
ebc194c258 Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
C#: Fix null exception in our MSBuild logger
2020-08-21 01:58:54 +02:00
b5f6285f34 C#: Save newly created csproj files without BOM 2020-08-21 01:48:56 +02:00
7eed8c5a0c C#: Fix null exception in our MSBuild logger 2020-08-21 01:47:47 +02:00
8bb48ae57a Mono/C#: Fix editor using wrong project assembly path in rare cases
We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.
2020-08-21 01:42:47 +02:00
eb9cbdc369 Merge pull request #41381 from vnen/gdscript-2-fixes
A few more GDScript fixes
2020-08-19 22:17:44 +02:00
a880f590e4 GDScript: Make subscript access be properly type checked 2020-08-19 14:35:26 -03:00
846856728b GDScript: Show error when function return type is missing 2020-08-19 14:09:45 -03:00
15b16ec0ce GDScript: Fix signal parameters not respecting commas 2020-08-19 11:32:48 -03:00
cd3f51c67c GDScript: Check duplicate keys in dictionaries and enums 2020-08-19 11:14:16 -03:00
f9ad0b30fa GDScript: Allow preload() to be used with constant expressions 2020-08-19 10:45:00 -03:00
a52e457ada GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
f568cede8d Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request
C#: Fix editor unable to play game after IDE PlayRequest
2020-08-19 01:33:59 +02:00
6e7da72648 C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.

The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-19 00:14:57 +02:00
9218f0f1b0 Merge pull request #41352 from Calinou/bmp-loader-error-explanations
Add more error explanations in the BMP image loader
2020-08-18 23:22:43 +02:00
35176247af GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
99d4ea8c79 GDScript: Allow supertype objects to be assigned to a subtype variable
It allows `get_node()` to be used with typed variables

This is marked as unsafe to warn the user.
2020-08-18 15:12:51 -03:00
40485e2479 Add more error explanations in the BMP image loader
This closes #32166 and closes #30629.
2020-08-18 19:41:40 +02:00
8bc9b3a2ae GDScript: Allow implicit type conversion when constructing variants
Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
2020-08-18 13:12:18 -03:00
8088e9e6ac GDScript: Add script to cache on reload
This ensures that scripts created without a resource loader are properly
included in the cache (such as builtin scripts) and are not tried to be
loaded from the disk.
2020-08-18 11:21:09 -03:00
0f9923e67f GDScript: Allow empty files to be valid scripts 2020-08-17 21:32:49 -03:00
3abb3c0d6e GDScript: Fix crash when superclass file is non-existent
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
fda6f3b600 GDScript: Fix LSP getting wrong union value on unnamed enums 2020-08-17 21:10:30 -03:00
d06ce2f11e GDScript: Fix editor crash when writing @tool annotation 2020-08-17 21:02:49 -03:00
f374021d52 GDSript: Prevent crash when completing unary operators 2020-08-17 20:49:04 -03:00
9ecd042e78 GDScript: Allow "match" to be used as an identifier
This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
d45e1befe3 GDScript: Fix wrong argument check for formatting operator 2020-08-17 19:49:54 -03:00
6f426c3360 Port ClassDB tests to use doctest
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).

Display and rendering servers/singletons are not initialized at all.

Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
  `register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).

Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.

ClassDB tests:

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
ef607b0137 Merge pull request #41229 from madmiraal/fix-csg
Don't attempt to insert points into degenerate triangles when creating CSG shapes.
2020-08-13 23:19:49 +02:00
3521239d96 Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.
2020-08-13 16:23:14 +01:00
adc1f95d97 Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
c6dc73f9be Fix: ctrl + click not working 2020-08-13 17:35:17 +05:30
3b3d82f40f Merge pull request #41199 from madmiraal/fix-38001
Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-08-13 10:16:33 +02:00
9413446b2d Merge pull request #41104 from vnen/gdscript-assignment-tidy
Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
5b1e6e35be Mark the first shape as inside, not the second shape, when CSG shapes are
co-planer.
2020-08-12 08:01:02 +01:00
cf05486d8e Merge pull request #41055 from snichols/null-callee-fix
Fix crash with null callee
2020-08-11 15:15:43 +02:00
3044b8f15a Merge pull request #40935 from hoontee/master-3
Transform CSGShape collision when necessary
2020-08-11 11:58:36 +02:00
920f8c86ec Merge pull request #40919 from hoontee/master-2
Properly handle empty CSGCombiners
2020-08-11 11:57:18 +02:00
5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
69c81309cc Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
1f14068727 Merge pull request #40951 from bruvzg/gds_cleanup
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
3aef60591b GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
241e709462 Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
38c7d080e8 GDScript: unsafe arithmetic assignment bug fix
Fix: #41051
2020-08-06 11:12:26 +05:30
fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
6831da630f Merge pull request #40989 from madmiraal/fix-40739
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
ac1b2da96e Fixes leak when creating bullet shape 2020-08-05 10:04:04 +02:00
9adf6d3441 Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
3a05ca9c2b Reload Bullet space override modifier even when RigidBody is inactive. 2020-08-03 11:39:16 +01:00